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Ooh I like that suggestion, it'd definitely make defeating the 'bosses' more satisfying! 

Also that's really helpful feedback! I think with our current weapon balance, the control scheme you prefer has a higher skill ceiling/floor (and vice-versa for the other control scheme), so that's something for us to keep tweaking on our end (along with enemy spawn behavior). I think most of our testers preferred the other control scheme, so that just goes to show the value of getting a varied set of playtesters! Thanks :D