Loved it. My initial reaction to the tutorial box moving instead of the player was a moment. My only issue comes from the awkwardness of the controls -- how you have to completely stop in order to switch controls, and how awkward it can be sometimes to get around. Don't know how you'd get around that either though.
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Thank you so much for playing our game!
The issue you encountered is pretty common, in part it is caused by the fact that "Input to Action" is a puzzle game and not a platformer, despite its ambiguos (intended) appearences, so the capability to switch in a frenetic way is not a really required feature. Anyway, on the other hand our controls are too much restrincting, and we'll work to solve that post jam! :D