Thank you so much for playing our game!
The issue you encountered is pretty common, in part it is caused by the fact that "Input to Action" is a puzzle game and not a platformer, despite its ambiguos (intended) appearences, so the capability to switch in a frenetic way is not a really required feature. Anyway, on the other hand our controls are too much restrincting, and we'll work to solve that post jam! :D