Aha! Good catch, can't believe I never noticed that before. Will be fixed in the next release!
And I think this is also a bug: Currently each monster takes at most 1x Mesh damage at a time, even if they are literally in a mesh of Meshes.
Ah that is intentional actually! I found it tricky to balance otherwise, since the number of connections can grow so quickly, it ends up being super overpowered