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(+1)

Aha!  Good catch, can't believe I never noticed that before.  Will be fixed in the next release!

(+1)

And I think this is also a bug: Currently each monster takes at most 1x Mesh damage at a time, even if they are literally in a mesh of Meshes.

Ah that is intentional actually!  I found it tricky to balance otherwise, since the number of connections can grow so quickly, it ends up being super overpowered