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A member registered Jun 08, 2023 · View creator page →

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Turning difficulty down lowers the health of enemies, so it should have a good effect at making waves easier to clear.

One thing I notice about your tower setup is that you have a ton of fire and water towers.  These towers are good at igniting enemies and slowing them down, but are not the most powerful in terms of raw damage output.  I recommend experimenting with different towers to see if you can get an easier time.  The stone and tesla towers can be particularly useful for raw damage output, depending on the situation.

Hello!  Fountains do not stack, if a tower is nearby more than one fountain it only gets a single multiplier (it chooses the best multiplier out of all of the nearby fountains).

Level 75 is the final level.  Once you beat it you should get an end-credits sequence, and unlock endless mode!

Ok, PC version has been uploaded!  Should be identical to the Web Version, let me know if it gives you any trouble!

Oh it's actually pretty easy for me to make a PC build, happy to upload that to the page as well :)

Glad you are enjoying it!

Congrats!  Looks like a nice setup you have, so many boulder towers :O

Nice!  Yeah Hard-mode with endless is definitely a real challenge with the adjusted enemy health levels, I usually enjoy starting with Earth+Water to get the benefit of the slow from the splash tower, and the ice tower can be critical to get through some of the swarmy waves.

Here's my most recent setup I used to beat king slime without any clovers!

Glad you are having fun!

Thanks for the kind words!  And yeah definitely the plan, just need to find the right direction to take this kind of prototype :) 

Yeah that is correct, it was just for experimenting with the effect and not with any gameplay at this point

Ah sorry about that!

You can press Shift-0 to reset the UI scale to the default value.  You can also use Shift-1/2/3 to set the scale to 1x 2x or 3x directly.
 

The death animation is procedural instead of a set sprite sheet.  A script reads the pixels from the enemy image, and spawns a particle for each pixel into a standard Unity particle system.  It was very helpful to save time!

That's so good to hear!  Glad you have enjoyed it so much!

I am definitely planning on expanding the game some more, possibly with some new maps, maybe an endless mode.  As someone who's played through it many times, what kinds of things do you think you would be most interested in seeing?

The mesh tower is one of my favorites!  But it has also been the most challenging to balance as well haha.  I find that I usually need at least 3 before they come into their full power, if I can make a triangle and get a lot of coverage.  But they are not the best against hardy enemies with armor..

I think doing a run with limited towers/tower types would be a great idea for a challenge-mode in a new update!

So glad you are enjoying yourself!  I definitely plan a major update to this game in the future with more features, like and endless mode, and a free mode!

In the meantime though, if you type the phrase 'secretcode' you can unlock the dev console, which gives you access to many powers.  But keep it a secret ;)

Ah that is intentional actually!  I found it tricky to balance otherwise, since the number of connections can grow so quickly, it ends up being super overpowered

Aha!  Good catch, can't believe I never noticed that before.  Will be fixed in the next release!

Glad you enjoyed it!  There is actually an auto-play feature you can turn on in the settings menu! and you can also right-click the next-wave button as a shortcut.

That would be awesome!  I'll contact you for more details

That's awesome!  Glad you enjoyed it!

Tiny Tower Defense has been released, a small and casual tower defense game you can play in your browser, completely for free!

This was a personal project to learn more about Aesprite and releasing games in general on Itch, and I had a great time making it!