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(1 edit) (+1)

Loved the feeleing of running away from an unstoppable force. Sound of setting of my traps seemed to sync up with the soundtrack, and I love players idle animation.

Only problem I had gameplaywise, was that I tought that traps, robots etc will also hurt me on touch, so I needlesly tried some pixel perfect jumping on narrow platforms with those objects. After I knew they were harmless, the best tactic was just keep pushing right and sticking to the right side of the screen. Feels like game would benefit with player having some more respect for the right side of screen, if it could also spawn some traps to slow player down.

 And thus I conclude my feedback sandwich, congrats on cool entry!

Thanks a lot for the feedback! Though I couldn’t understand very well the last bit about your tactic being “pushing to the left”. Pushing what, or who? Is the villain who should respect more the left side of the screen?

oh snap, I meant the right side of the screen... I just meant that there sometimes could be something dangerous ahead of player, apart from constant danger behind.