Nice feedback there! We actually thought about some timer or consequence for being slow, but I think that the “karma” endings goes a bit against that, allowing for everyone to play their way but then face the consequences.
Choriflan
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5 on enjoyment. I need to see more of this; the feeling of acomplishment after coordinating mouse and keyboard movement together is pure dopamine. Loved it, congratsGIVE ME MORE PD.: I do think the game is kinda hardcore, but I don’t think it’s a problem. The mechanic tends to be hard at its core (pun not intended), so I think some people will naturally run away from it, and some get really engaged.
I’m glad to see a narrative game, and while I’m not sure I understood the ties to this year’s theme besides MMOs being about scaling, I really enjoyed it. The constant chaos in the chat, every character’s personality… the narrative was paid a lot of atention to. It also looks, and sounds good to me. Congrats!
I got to play the game now on my Windows PC, and I really liked the concept and how it ties to the theme! About the game itself, I got cornered twice as soon as I saw the monster with no open place to go (or so it really seemed). I really expected to at least take a couple turns more before getting caught. After that I exited the game by mistake, and then it would no longer opened sadly. All in all I liked it, but it was kinda difficult to enjoy in my experience ;(
I love Ivory, I want an Ivory in my house.
Ejhem, so, the game, I liked the game, very cool idea and the execution is good I think, although it needs some twaking. Reading other comments it seems to me you are very aware of that so not much more to say, congrats and I wanna play the game’s next build!!
The game was certainly hard, but what hurts it most is not being clear with your goal. At least I was sweating like hell in what I was sure was just the tutorial - whoops. I also tried pressing down in the second level a lot of times :p
Other than that, as a hard platformer the levels are quite good. I’d like to see the being a cursor thing being exploited!
Veeery clever idea (and title!) with good execution too, wich isn’t easy in this case. Liked the game, although it feels clunky on some things (I got checkmated by playing flawlessly more than once, mainly because of bullet speed). I was left wanting to get to faster pace and become the bullet hell itself!
I loved this game! Very enjoyable, sublime presentation and the reversed roles theme fits perfectly! Serious potential here imo, I hope some feedback helps it (sorry if it’s too long whoops).
On the maybe tweak this side, I really wanted a quick retry method! I also thought score was a bit tight, although maybe it’s intentionally hard. And lastly the scientist was just a tad too fast for me (even though I am experimented with puzzles).
On the other hand, the please keep this things side, the scientist being fast is actually good imo because it keeps the game interesting and adds a somewhat unorthodox challenge for a puzzle game. I also love cheese as a mechanic, and the concept of baiting the scientist to the cheese just feels perfect. And lastly, the rat giving tips was very clever! I can’t recall now if that’s after some retries or straight up at the start, I think the first is best.
Also I think in a future version there could be some simple intro explaining the context. All in all, great game :)