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Choriflan

51
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3
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28
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A member registered Nov 28, 2019 · View creator page →

Creator of

Recent community posts

Nice feedback there! We actually thought about some timer or consequence for being slow, but I think that the “karma” endings goes a bit against that, allowing for everyone to play their way but then face the consequences.

Very polished art style featuring a very charming banana. Creative in many ways, I just hoped I could play some more!

Thanks for the feedback!

5 on enjoyment. I need to see more of this; the feeling of acomplishment after coordinating mouse and keyboard movement together is pure dopamine. Loved it, congratsGIVE ME MORE PD.: I do think the game is kinda hardcore, but I don’t think it’s a problem. The mechanic tends to be hard at its core (pun not intended), so I think some people will naturally run away from it, and some get really engaged.

hold up there was a dash button? That aside, great game, some wonky hitboxes that evened out with the very mashable M1 didn’t stop me from getting to the last level. Cool aesthetic and the way every level changes got me surprised twice, very pretty!

Such a simple, yet nicely done game. Congrats!!

I think the game needs a more clear explanation, even if just a little message at the beginning, of how you’re meant to play it. I had to check the game’s description! That aside, the mechanic was interesting and with some more time I’m sure some interesting levels could’ve been done. Liked it :)

I’m glad to see a narrative game, and while I’m not sure I understood the ties to this year’s theme besides MMOs being about scaling, I really enjoyed it. The constant chaos in the chat, every character’s personality… the narrative was paid a lot of atention to. It also looks, and sounds good to me. Congrats!

Thanks for the feedback! (also 🧉)

I’m glad you enjoyed destroying everything, there’s no right way to play it after all. And we wouldn’t have made the second level if destroying props wasn’t fun ;) Thanks for the feedback!

I got to play the game now on my Windows PC, and I really liked the concept and how it ties to the theme! About the game itself, I got cornered twice as soon as I saw the monster with no open place to go (or so it really seemed). I really expected to at least take a couple turns more before getting caught. After that I exited the game by mistake, and then it would no longer opened sadly. All in all I liked it, but it was kinda difficult to enjoy in my experience ;(

Couldn’t play in Linux. Maybe I’m not tech savvy enough, but I definitely could play some other games, sorry…

extremely bizarre but oddly charming. would’ve played some more but the gameplay is kinda rough…

can’t play on linux :(

I couldn’t play… Really needed a controls screen or something :(

It’s cool to see something different, but while the idea is there (and I like the fact that it’s simple) it was lacking explanations and some readability, even for a text-based game.

Buen concepto, me gustó bastante! Si evoluciona en algo más grande lo pruebo seguro :D

Thanks a lot for the feedback! Though I couldn’t understand very well the last bit about your tactic being “pushing to the left”. Pushing what, or who? Is the villain who should respect more the left side of the screen?

Woah what, thanks for the feedback. Could you tell us a bit more? If you don’t know exactly what happened, maybe what was happening before that or something?

He was planning on using AI to submit a game to the GMTK Jam. Very evil, trust us.

Clever concept, I like it. It was hard but still quite engaging for me, didn’t stop until I got a positive score and went on some more after. The music is good with a very clear BPM if it makes any sense, maybe it would make for a good music to pair with some rythm mechanic.

Clever concept, I like it. It was hard but still quite engaging for me, didn’t stop until I got a positive score and went on some more after. The music is good with a very clear BPM if it makes any sense, maybe it would make for a good music to pair with some rythm mechanic.

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Would like to see a more developed version of this, I like the idea and the title! Sorry to read you had lots of trouble, next jam you’ll know what functions not to use haha. There’s always Godot I guess, if you can’t stand GM.

Thanks for the feedback! Godot enjoyers unite!!

That’s certainly one possibility for us after the jam, but we ruled it out fast due to the 48-hour limit. Glad to see we’re not the only ones who think it has infinite runner potential!

Clichés can be good in some contexts, we’ll look into that probably :D

I love Ivory, I want an Ivory in my house.

Ejhem, so, the game, I liked the game, very cool idea and the execution is good I think, although it needs some twaking. Reading other comments it seems to me you are very aware of that so not much more to say, congrats and I wanna play the game’s next build!!

I tried with the speed one! But I think going all in with bad turns and fast speed while creating chaos could make the game more fun! Although I might be biased towards mayhem roguelikes hehe

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The game was certainly hard, but what hurts it most is not being clear with your goal. At least I was sweating like hell in what I was sure was just the tutorial - whoops. I also tried pressing down in the second level a lot of times :p

Other than that, as a hard platformer the levels are quite good. I’d like to see the being a cursor thing being exploited!

God, that intro was something. The rest of the game looked really good as well, and it was a neat idea being the one behind this cliches :)

God, that intro was something. The rest of the game looked really good as well, and it was a neat idea being the one behind this cliches :)

The gameplay needs polishing, but the concept is very cool!

Hilarious idea, I love how tomatoes see the waiters as innocents

Thanks, yes we are interested in improving the game! Were you expecting an alternative with WASD controls or something similar?

Veeery clever idea (and title!) with good execution too, wich isn’t easy in this case. Liked the game, although it feels clunky on some things (I got checkmated by playing flawlessly more than once, mainly because of bullet speed). I was left wanting to get to faster pace and become the bullet hell itself!

Oooohhh that makes much sense! That reminds me, what does the title mean? Couldn’t find anything on the internet and I’m puzzled why it’s not called humanphobia or similar, but maybe that’s the point I’m missing here heh.

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I loved this game! Very enjoyable, sublime presentation and the reversed roles theme fits perfectly! Serious potential here imo, I hope some feedback helps it (sorry if it’s too long whoops).

On the maybe tweak this side, I really wanted a quick retry method! I also thought score was a bit tight, although maybe it’s intentionally hard. And lastly the scientist was just a tad too fast for me (even though I am experimented with puzzles).

On the other hand, the please keep this things side, the scientist being fast is actually good imo because it keeps the game interesting and adds a somewhat unorthodox challenge for a puzzle game. I also love cheese as a mechanic, and the concept of baiting the scientist to the cheese just feels perfect. And lastly, the rat giving tips was very clever! I can’t recall now if that’s after some retries or straight up at the start, I think the first is best.

Also I think in a future version there could be some simple intro explaining the context. All in all, great game :)

Mobile version would feel very natural, can’t wait to download it :)

We also think gameplay can be improved, and some more control over throwing stuff was thought about but cut at the end of the jam. Thanks!

Thanks! What did you like about the movement, specifically?