oh snap, I meant the right side of the screen... I just meant that there sometimes could be something dangerous ahead of player, apart from constant danger behind.
NorbertPatern
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Loved the feeleing of running away from an unstoppable force. Sound of setting of my traps seemed to sync up with the soundtrack, and I love players idle animation.
Only problem I had gameplaywise, was that I tought that traps, robots etc will also hurt me on touch, so I needlesly tried some pixel perfect jumping on narrow platforms with those objects. After I knew they were harmless, the best tactic was just keep pushing right and sticking to the right side of the screen. Feels like game would benefit with player having some more respect for the right side of screen, if it could also spawn some traps to slow player down.
And thus I conclude my feedback sandwich, congrats on cool entry!
The feeling of being someones 'pet', and average human-dog relations were captured perfectly trough gameplay, I really love this game. But the artstyle, especially character design, also deserves high praise.
I restarted it twice, hoping that eating chips will fix itself, but it didnt. Something must have happend to my head hitbox, cos eating demanded loads of pixel perfect acrobatics.
Also after some time my owner gave me an order I didnt understand (tried twerking, walking upwards, walking downwards - nothing worked, so I've quit the game. But I intend to come back, maybe some issues will get fixed after review period finishes..?
Many thanks for creating this posthumanist masterpiece!
I loved the presentation above all. Way that cutscenes and narration flown was spot on. Also this interactive, 2d eyes animation was really cool.
Game was especially intresting to me since about a year ago I was part of the crew working on another game about dog in space, called 'Space Tail: Every journey leads home'.
Really enjoyed playing (and I don't usually like virtual card games). Cool procedural narration generator.
What I missed the most gameplaywise, is knowing climbers stats, as was said by others.
What would benefit game most for me is adding some personality to those pesky climbers. Different stats and perks. Maybe ones using sunscreen, and sun doesn;'t bur them. Another has sheatrs with him, and vines do not hurt him, another is fat, so wind wont set him back, his allergic to vines though.
Nowing little more about those climbers would make setting them back even more enjoyable.