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This is a fun idea :) Took me a while to get past the first double spike area (before building the staircase), but I got better as I retried. Adding a keyboard shortcut on the title screen to play the game would make those restarts feel quicker to get into. 
Jump currently feels a bit awkward, but maybe even just a few milliseconds of no y/vertical change might help it feel a bit smoother and give us those vital extra 5 pixels or so to clear what are probably supposed to be easy intro jumps? Or, just slightly thinner hitboxes on the spikes to give us a tiny bit of grace for imperfect timing.

Enjoyed it and would happily play more if you're thinking of working on it post jam :)

Thank you so much! I'm sorry for some of the difficulty, I was planning to decrease the spike's hitbox but ran out of time. I made the jump weak on purpose so players would have to rely on tiles to jump over things but I should definitely rework that now that I see people don't like it.