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ScriptCat

33
Posts
A member registered May 17, 2023 · View creator page →

Creator of

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Can I ask how such a complex game with that many mechanics and stuff happening on screen, run this good on pygame? I mean yeah it isn't 60 fps but still, is it just really optimized or are you somehow using the gpu?

Thanks for the feedback! I'm sorry about the bugs and unpolished features. I have started working on the post jam version which hopefully is gonna be a massive improvement and fix most problems.

Thanks a lot!

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Thank you so much for the lovely feedback!

Thanks! I didn't have time to polish the game lol.

Thanks for playing!

Thank you so much! I'm sorry for some of the difficulty, I was planning to decrease the spike's hitbox but ran out of time. I made the jump weak on purpose so players would have to rely on tiles to jump over things but I should definitely rework that now that I see people don't like it.

Thanks a lot for the feedback! To get past the row of spikes you have to build a staircase with the tiles nearby over it then jump from the top to skip all the spikes, though this is the unintended way since the tiles were meant to be used as a cover on top of the spikes but there happened to be a bug that makes tiles die on touch with spikes.

Thanks for the feedback!

Thank you so much!

Thanks for the feedback! I'm sorry about the unpolished parts of the game. The little time and the fact that I was just using a language instead of an engine made it impossible to polish the game further. I'll try to improve next time!

Thank you so much!

Neat game! But it lacks on content and gameplay.

Thanks for playing!

Thanks a lot for the feedback!

Thanks for the feedback! I'm sorry for the difficulty. Objects dying from spikes is a bug that was unintended. The game was actually supposed to be much easier.

Thanks for the feedback! Don't worry you're not bad, it's just that the game is difficult unintentionally because of bugs (objects can die by spikes) and lack of polish because of the little time (big spike hitboxes).

Thanks for the feedback! I didn't have enough time to polish and add extra features but maybe after the jam ends.

Thanks for  the feedback!

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Thanks! I didn't add any checkpoints because the game was supposed to be easy, but after submitting I realized there were some major bugs like restarting the game when you touch a spike as an object.  I had plans  for    adding tiles with unique abilities but I had ran out of time. Though, if I ever come back to the game I'll make sure to add that and also increase the amount of tiles you can switch to.

Thanks for the amazing criticism! I didn't add any checkpoints because the game was supposed to be easy, but after submitting I realized there were some major bugs like restarting the game when you touch a spike as an object. The camera bug I knew about too but I had to ignore it to make sure other    important features get added before the time ends. 

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Thank you so much! I'm sorry for how hard the game turned out. The spikes' hitboxes definitely need to be smaller. The whole tiles dying and restarting the game when you touch the spike was a bug. The tiles were supposed to be used to    go on top the spikes so the player    can avoid the spikes easily. I really like your idea about switching with almost any object, I'll certainly add that and also special objects that have cool features of their own    if I continue to work on the game.

oh ok lol

Good Game!

is this dude really using chatgpt

Nice Game!

Quite a fun game! Pretty funny idea and the graphics are good.

Cool game! I like the  idea but it lacks a bit of gameplay.

Oh wow our games are so similar, my game is also about switching with tiles and it uses the same exact tileset you used lol.

Short and sweet!  One of my ideas was   an NPC that codes a game and you are the computer that have to process its code and follow its instructions.

Nice and cute game. Well done, I loved the idea!

Thank you so so much! You are right I would of loved to add checkpoints, fix all the bugs, and add more features if  I     had more time. About the jumping, I purposely made it weak so the player would be forced to use the ability to make a staircase of tiles to get to places so it wouldn't be to easy. If people like the game then I wouldn't mind going back to fix everything and add the needed features.