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I should have read what each item does before I started playing, because I gave every item right away. But I mean it creates interesting conflict when to leave items and when to keep them.

Also, I super liked the zelda type of vibe. All dungeons, houses, grass fields felt and behaved really well. Using items in creative way was also fun (like using feather for one way and mirror for the way back).

That feather-mirror interaction was my favorite one, unfortunately I wasn’t able to think up any others like it during the jam, but I have a bit better of an idea how I might do that now. I’m glad you enjoyed!