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(2 edits) (+2)

Hey! I like how you guys had the hero moving onto the next room as you got there. Very well executed. I wish the traps just slowed you down (e.g. you have to spend time getting up, thus increasing your finish time) instead of resetting you, but I didn't mark you down for that. I really loved the game, very nice polish!

(+1)

Thanks for the kind words and feedback! I do see what you mean with the traps, although we thought due to the short length of levels, a forced reset wasn't too punishing. But this is something we will keep in mind and experiment with going forward.