Oh I really like how you incorporated "role reversal" actively by having the game split into two halves, the first impacting the second. It's a very clever use of the theme that feels very active in the game-play, as opposed to just the initial concept.
I DID find it kinda buggy. Getting to the point where I was platforming I died near instantly, and you can "cheese" the villagers by placing a bear trap right at their spawn. Overall really strong concept!
Viewing post in Trap 'n' Back jam comments
Glad you liked my idea. Going back through the traps was the last thing I implemented and I was getting quite stressed towards the deadline ^^
I intentionally made the hitboxes for the traps very large to avoid villagers jumping over them... unfortunately, that backfired for the platforming sections. I'm planning to balance it out a bit more (as well as some other things) and reupload it to the Post Jam.
Thanks for the feedback :D