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SharpDressedBear

113
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A member registered Feb 14, 2023 · View creator page →

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A very cool game. I love the idea of playing alongside the farmer and weather, whose cards you can't control. It would have been nice to have some more visual feedback on the cactus about the number of flowers, similar to the growth.

Nice work!

Surprisingly addictive game. It feels a bit unfair when a chicken is laid right next to the edge and immediately leaves with little chance to collect it but otherwise it is a nice balancing act with the resources. The mechanic of accidentally breaking an egg also adds a bit more difficulty and works well. Good job :D

Really cool game, very chill. I like the minimalist controls and the scoreboard at the end is an excellent addition.

If I had to give one negative, I would say that it didn't feel entirely like a puzzle game as there was a decent amount of skill involved with the timings and it didn't feel entirely like a skill-based game because of the puzzle elements. I would recommend trying to lean into just one of these aspects a bit more (if you plan to continue working on this game).

A very good game!

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Really cool game, very chill. I like the minimalist controls and the scoreboard at the end is an excellent addition.

If I had to give one negative, I would say that it didn't feel entirely like a puzzle game as there was a decent amount of skill involved with the timings and it didn't feel entirely like a skill-based game because of the puzzle elements. I would recommend trying to lean into just one of these aspects a bit more (if you plan to continue working on this game).

A very good game!

Glad you enjoyed :D

A few people have mentioned that the traps aren't appearing where they are supposed to. I think the positions are not being updated after the first time you play, but I need to look into it more. Thanks for the feedback :)

I thought it was quite a fitting way to add a difficulty setting. Thanks for commenting :)

Thanks very much for the feedback! I'm glad you enjoyed killing the villagers ;)

A few people have mentioned that they have got stuck outside the level. Unfortunately, I haven't been able to replicate or test this myself yet, but hopefully, I can fix it in the near future.

Hi, thanks for the awesome feedback! :D

The traps are actually supposed to be where you place them. Unfortunately, I didn't do a good job of coding that bit and so they always appear where you put them the first time you played.

I'll aim to improve the variety of traps and levels, as well as improving the player controller and fixing bugs.

The visuals and audio are really good. The concept is also creative. Personally, I wasn't a huge fan of the gameplay as I found it got very repetitive very quickly. The tutorial was also not very clear: it isn't clear when the tutorial ends, that you could go back to the statue room, or what the black candle is for (without reading the description). It also took me a bit of time to work out how to use the cauldron, as it is the only thing that isn't simply clicked. 

The graphics are really solid though :)

First of all, it's awesome to see a game that has a Linux build! Thank you so much for that.

The game is really fun already. The idea might not be overly original but it is very well executed. It's very satisfying to lead the snake (or basilisk) down a dead-end and then hop into a tunnel. However, I think there are a few small, easy to implement, changes that could make it even better:

- The controls can be really unforgiving. I would recommend adding something similar to coyote-time but for the direction changes.

- The apples are super OP. They make all the levels way too easy. You might want to think about limiting the number of apples to 1 per level, or limiting them in some other way.

- Being able to reset the level without dying would also be nice. Similarly, a way to return to the main menu without completing all the levels.

- Finally, the difficulties of the levels were very up and down. Perhaps you could reorder them so that the difficulty is a steady increase.

Overall a really solid game. Hope my feedback helps! :D

I mean, I would agree with most of what Anav said. Especially regarding the repeating music, I would really recommend not resetting it when the player dies. However, I think the length of the levels is good, especially given how difficult the game is; shorter levels are a lot less frustrating. Hopefully, that helps :)

I'm sorry you encountered so many bugs. Thank you for the feedback though, hopefully I can get them fixed soon :)

Thanks very much :)

Really cool visuals and sound. Very atmospheric!

Definitely true that title (including engine) and cover are important. But I think including the changes is a bit too close to "communicating", as it gives the next dev an idea of the direction the game is already going in :)

Very fun but man is it hard! I don't think I've made it past 10 cheeses ^^

For such a simple game, it's surprisingly fun to play! :D

Really cool game! Very fun to play, although maybe a tad slow at the start for my personal taste. Great work!

Really cool game! Shame I don't use construct or I definitely give this one a go for the next day.

Awesome additions! The black lines on the tentacles really add a surprising amount to the look and feel. Really well done!

Yes, I think it's in a very good spot for day 2. Thanks for the feedback :D

Hey, thanks for adding to the game. Unfortunately, I think you've credited me for day 2 when it looks like you've actually used the day 2 version that ceprotypes made. Also, don't forget to add the project files so someone else can continue working on it.

For ease, here are the links to my and ceprotypes' versions:
SharpDressedBear's Day 2 Octalien
Ceprotypes' Day 2 Octalien

Absolutely, that's the main reason I chose this game. Very hypnotic!

Hehe, yea I agree that they don't fit in super well but unfortunately art isn't my strongest skill ^^

I think they help to speed up the later game a bit though and also give the potential to try a more risky strategy earlier on.

I've just submitted a day 2 version. Unfortunately, I wasn't able to do as much as I would have liked to but I added a new enemy type and did a bit of polishing.

You made a great starting point, well done! :D

Please do! Good luck :)

Ah okay, I don't want to reply too directly in case it is seen as "communicating" during the jam. But my upload was definitely incomplete ^^ Thanks for adding to my game :D

Oh, what errors were there? And what had I done that wasn't what you were used to? This is my first time working on shared projects so I have plenty to learn ^^

I'm planning on taking a break for the next couple of games but I should be back for days 5 and 6.

Here's my day one submission, just in case anyone is looking to start day 2 now :)

https://thesharpdressedbear.itch.io/pass-the-game-day-1

Yea, no worries. My fault for messing up the upload. Good luck though.

Sorry, I'm a bit of a noob still. I've added those folders now.

Awesome, have fun :)

I hope someone puts a giant centipede in this game XD

Glad you enjoyed! 

Haha, that's actually a different glitch ^^' Unfortunately, I haven't worked out what's causing it yet but it's on my list of things to do.

Thanks for the feedback :)

This bug has been fixed now! :)

I was expecting the controls to be a bit clumsy as these games are very tactile and I didn't think they could be easily controlled with a keyboard, but you've come up with a really good solution. Nice work!

The problem I encountered was, if I remember correctly, for the amount of space in the level. I opened and closed the feedback window a few times and sometimes it was green and sometimes it was red. This happened even when I hadn't changed anything. Hope that helps :)