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I enjoyed the puzzles. They are varied and quite challenging. 

My only gripes would be that the level title text covers the entire screen and sits there for a bit too long, and in the later levels I'd like to have some visual indication of swapping between the characters. Also, the doors when open were easy to confuse with buttons.

These notes aside, nice graphics and a great entry worth updating your drivers for!

Valid points. I was also thinking about how the gates look like buttons, but I was running out of time at that point and had to settle for something and decided to simply go with colors, which weren't the best solution, but felt good enough for the time that I had left.

About visual representation of a swap... yeah, I didn't think about that and it seems like it should be an obvious inclusion into the game. I will be smarter for next year.

I was tweaking the time the text spent on screen and decided to go for the longer one, as I felt that the text conveyed important info for the level at hand. That being said I was constantly on the fence about how long it should stay on screen. It covering the whole screen was a stylistic choice, but I overshoot a little bit and didn't fully implement what I had planned for it. 

Thanks for playing and commenting, glad You enjoyed it

(+1)

As for the text, maybe hiding it with Space could work (with a proper hint)

Yeah, that could work. I always read through comments of my previous entries before the jam, so thanks for detailed feedback and suggestions.