Part 6
Solutions beget problems
Up next I needed to add the New Compound sprite system back into the main game. I designed this to take the exact same type of input as the previous system. i set all my animation frame arrays to the new corresponding sprite numbers. it should work now right?
NOPE.
-- (flip0-1,mirrorx0-1,mirrory) don't need for order up yet, include soon....... This is the actual line in my code lmao, how wrong you were me from yesterday.
well i headed back into my sprite code and added a flip offset x value, so i can give each part a custom offset based on where it needs to be when flipped.
this worked a charm but i basically had to do the whole sprite sheet again but backwards lol. at least the bodies were always in the same spot.
ok got those figured out. i added a frame to the shut down and made it even sleepier.
now this is in the game i can address things like the run cycle is looping like half of a run cycle, now i can put the rest in. account for the return back to the start point.
wish me luck, tomorrow is beginning the rest of the games art.
see ya soon,
-Alice-<3