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Part 6

Solutions beget problems

Up next I needed to add the New Compound sprite system back into the main game. I designed this to take the exact same type of input as the previous system. i set all my animation frame arrays to the new corresponding sprite numbers.  it should work now right?


NOPE.


-- (flip0-1,mirrorx0-1,mirrory) don't need for order up yet, include soon....... This is the actual line in my code lmao, how wrong you were me from yesterday. 

well i headed back into my sprite code and added a flip offset x value, so i can give each part a custom offset based on where it needs to be when flipped. 

this worked a charm but i basically had to do the whole sprite sheet again but backwards lol. at least the bodies were always in the same spot. 

ok got those figured out. i added a frame to the shut down and made it even sleepier. 

now this is in the game i can address things like the run cycle is looping like half of a run cycle, now i can put the rest in. account for the return back to the start point. 

wish me luck, tomorrow is beginning the rest of the games art. 

see ya soon,

-Alice-<3

Part 6