I have a Coco3 with 512K RAM upgrade. The game doesn't work on my system. When I hit fire, the asteroids are frozen and duplicated. No bullets come out.
Hi there - Pere, who did the conversion, said this:
using XRoar, after loading the .DSK disk and entering the command
LOADM"AST38T9H":EXEC
I can play without issues as many times as I have tried this version ... I have tested with 128K and also with 512K expansion
both in PAL and NTSC video outputs
Maybe he could tell us more about the problem ?
I mean, is he using an MPI while playing? or maybe other peripherals?
Send along thanks to Pere.
It's original hardware, with the 512K RAM upgrade - Triad 512 from http://www.cloud9tech.com/. NTSC video using the switch-a-roo https://cocoman.onlineweb.shop/Switch-a-roo_SCART_cable/p7004829_20319861.aspx. Yes, I have an MPI, and using the CocoSDC to load the game.