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Thanks for the feedback!

Glad you liked the art & idea going on. I made the mistake of thinking claw machines retract whenever they hit something, so I've amended that in the upcoming version with it being height based; That should fix the not grabbing thing. Moving freely might be nicer, but I'll have to see how it could be balanced. I always end up running out of time when it comes to the audio side; I'm just too slow in these jams :/

Basically, a lot of it should be addressed in the more complete version. I'm just happy I got something out before the deadline this time :D