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Hey thanks for the comment! A couple of things I want to check with you about, if you don't mind -

1. Did the crash happen shortly after you opened the rulebook? Or otherwise for how long have you played it until it crashed? I've noticed that happening but I was using a very bad laptop (temporarily) so I wasn't sure if it was just performance issue on degraded hardware. 

2. Were you informed that discarding ("strategizing") by right clicking on a card and clicking on the buttons under the figurine to reposition were things you could do instead of playing a card?

3. Could you elaborate on which values are not updating appropriately?

(P.S. Will check out your game tomorrow when I wake up. It's a bit late in my time zone right now.)

(+1)

Hey! 

1. I crashed when I tried to discard a card. It didn't happen much. It's pretty early on in the game.

2. Yup for the discard. Have to admit that I missed the reposition though. Not really common to have control outside of cards in these games, but that one's on me. Cadence now makes more sense - I can see winning consistently.

3.  Now this one I might've just mis-interpreted it, but I thought that the HP and Stamina values under their names would update when they change (Else hovering over health, stamina, or appeal to check would kinda break the flow of the game)! But that might not be the case after all.

Thank you for the fun game :)

Yeah you're right the HP and Stamina values on the cards holding the tokens are not supposed to change cause they're "printed out". I was a bit obsessed with the idea that the game should be playable as a physical game... But it does break the flow when you have to hover over the token spaces to check the updated values very often so I think I can add a configuration option to show token counts at all times.