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This was great and made me laugh with every piece of it. The funniest moment was when I was chased by a chef around a crate and saw the line he said once I finally "escaped". Good job on the level design, the timings of movement just outside the view-cones worked really well. The only part that felt a bit cumbersome was rolling the chefs towards the pot. It was perhaps one of the core mechanics you wanted in the game, but in my opinion, it would work better to be able to just pick up a body with E and have a slower movement when carrying. 

Good idea! Thanks for the suggestion, I’ll try to implement it as best I can.