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(+2)

Really great job! This felt almost like a professional puzzle game! I’m super impressed that you put it all together and made so many satisfying puzzles in just 48 hours!

I do have a few nitpicks, but overall had a really good experience:

  • On level 5 I couldn’t buy a wizard. I figured out that this was because the wizard wasn’t needed for the solution and you wanted to simplify the solution space, but the UI indication was the same as when you just couldn’t afford a unit, so I thought it was a bug at first. Perhaps some sort of crossed out indication rather than just grayed out would have made that clearer.
  • When you retry a level, it would be better if it kept your army configuration. I usually just needed to change one or two things, but had to place everyone every time. (Looks like you’ve already have said in other comments that this is on the full version to-do list!)
  • I suspect this was just due to time constraints and you have already thought of this, but the explanations of each unit on the game’s page would have been great as tooltips in the game when you hover over the unit button (or somewhere).

Awesome job, and I hope you make a full version!

Thanks for playing, and the detailed comment! I agree with all your nitpicks - in fact, these were things we considered adding for usability but left out for time! If we do an updated version of the game, we’ll be sure to include these improvements.