Neat little game! Hope the snail gets to eat the fruits at the end.
Dan Blain
Creator of
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Cool idea! I did have an issue when playing in fullscreen, though - the game window was still smaller than my monitor resolution, and whenever the mouse left the game window, the game would stop registering it until I moved it back. Maybe recentering the mouse whenever it moves would prevent that? Otherwise, cool game! Judging by the person’s full-body cast, I suspect this isn’t the dog’s first chaotic spree…
Chaotic, but quite fun! I especially enjoyed how the music tempo affected the cursor speed and click rate, almost makes it a rhythm game! Though getting the cursor aligned when the speed is high is tricky; perhaps giving it smooth acceleration/deceleration instead of fixed speeds would have worked a bit better.
Really great game! I like how it’s more than just a simple reverse Pac-man game; you’ve added elements that really make it unique - the low lighting, especially, also makes it like a reverse horror game too! Only thing is that I wish there was an easier way to get a sense of where the humans were, I spent a lot of time just wandering in the dark trying to find them.
Neat concept! Though I wish there were more levels, and perhaps each individual component could have had a unique way to get it working rather than just clicking “Work”, for a bit more variety. But still, a nice idea to base a full game off! I appreciate the detail of the player actually playing the game, too.
This is probably the best game I’ve played from the jam - everything feels so well done, it’s hard to believe this was made in just 48 hours! Loved just about everything - the graphics, the sound/music, the gameplay - all super well done. I especially appreciate the pathfinding of the Knight being shown on-screen; that’s super helpful. Only thing I think could make this better would be a minimap, to help find the remaining skeleton friends and loot vases. Otherwise, top marks!
Cool idea! Very simple, but has good progression. Only gripe is that I wish that Blocku-dono would speed up a bit after a little while if he gets stuck behind a wall, to keep up with the camera. Most of my deaths were because I fell behind the camera and couldn’t catch back up. Other than that, this was really good!
Really cool idea, well executed! Only gripes are that I was there was a bit more variety in the gameplay (maybe the different terrain types could have had different restoration/destruction methods?), and once the civilization was wiped out, that could have been the win, instead of needing to spend a while afterwards just waiting for the restoration options. Other than that, I really liked this! Would love to see this as a full game.