Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Thank you! For the big snake's movement I layered three sounds: a squeaky-squishy-leathery sound, a low-end rich earthquake sound and a bit of high end crunch. Then a healthy amount of compression to glue them together. The crucial element in the end was a generous Volume Automation Curve with the form of a sinus wave -  to reflect the snake's wavy motion.