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Kim Vu

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A member registered Jul 07, 2023 · View creator page →

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I see. Feel free to update me on that when you can. Have good one!

I downloaded the game, but couldn't find the Mac version within the zip. Will you upload a browser version post jam?

Would have loved try the game, but my Mac wouldn't open the app. Maybe you can upload a browser version post jam?

I was surprised at how many surprises this game had. The change in tonality with the art and the music worked great. To me, it felt that everything was done with lots of love and care - and that in such a short time. Overall, I had a genuinely good time playing it. I will surely check out your other games as well.

The game could have greatly benefitted from a few more sounds; especially for those opening doors. The footstep sounds felt a bit out of place at first, but then I thought of the whole scene as a nightmarish world anyway; so that worked nicely for me.

I was genuinely creeped out the first time, I looked back and saw those creatures. You did a good job creating a vibe of uneasiness. The switch to a FPS shooter was great; like a dream where you suddenly regain control of your body and can defend yourself.

Thank you for the kind words. That is indeed observant of you. Maybe him clinging on to his grand sounding rhetorics was his way of keeping his sanity amidst the horrors in the cave?  Or he just wanted people to figure out that he majored in English. Any interpretation is valid.

These are very generous words and grander than life comparisons. Thank you very much!

Sorry, you had that experience. The glowing drawings were only supposed to hurt the protagonist's eyes; this is an unintended collateral damage.

Congratulations on your first complete game. I have yet to do that solo. I liked the idea; it was just a bit too easy to stop the ghost.

It says that you've created sound/music yourself, but I couldn't hear any in game. Maybe a bug (I used Chrome on a Mac).

Thank you! For the big snake's movement I layered three sounds: a squeaky-squishy-leathery sound, a low-end rich earthquake sound and a bit of high end crunch. Then a healthy amount of compression to glue them together. The crucial element in the end was a generous Volume Automation Curve with the form of a sinus wave -  to reflect the snake's wavy motion.

Super great interpretation of the theme. It took me a moment to get behind it, but then it becomes addictive as heck. I loved how you change roles every few seconds. For me it makes this game the most themed game!

Engaging mechanic and a great idea befitting the theme. The game explained itself well through clever level design. I enjoyed every bit until the end. I must say that I had moral reservations about pushing wounded people into the rivers of hell in order to use their dead flesh as stepping stones. It was hilarious though.

I played the Browser version. Great potential. I played Dungeon Keeper way back then, it was a little throwback for me with this one. It's shame that you accidentally uploaded the wrong version. I'd be happy to play more after the jam.

Solid game. I had to restrain myself from moving the cube too quickly, because it would then ignore collision. Maybe a thing to fix after the jam. 

My favourite game so far. The idea is fantastic. The game explained itself so well through the level progression. Just lovely design.  I would love to see this as a full game.

Nice spin on the snake game. I kept using the bell, even though I'm not sure whether it did something. What mattered is that I liked hitting that space button. Also liked your choice of music. It gave me retro JRPG Exploration theme -> Battle theme vibes. 

Great idea. I would have like a reset button for the player. At times, it was a bit tedious to wait for the character to walk back and forth. I missed a grid in the beginning, but liked that the jets implied that very well.

Sounds for the character and the buildings block would surely make this game more tangible.

Loved the idea and the variety between the levels. I didn't expect it to become so challenging, yet still engaging. Uplifting sound and music!

Thanks for the generously detailed feedback. I get your point. We'll take some time and think about how to make the gameplay more engaging after the rating period.

Thanks for the honesty! We'll pour some brainwork into the gameplay after this jam.

I enjoyed the idea of feeding the whale while it has a heat-rocket-searching-mechanism on its own. 

The whale and the fish were too fast for my taste. Maybe you could adjust the speed to go up as the game progresses. It felt too difficult when there were more than a few on the screen.

Disclaimer: I played on a touchpad.

Addictive game play and very clever twist on the snake game. I enjoyed how the player must kick the fruit and cannot run from the snake indefinitely as it is a bit faster than the player. Real fun stuff!

I downloaded the zip package, but couldn't find a way to open the game (on Mac). Can you clarify how it works?

This is great game! Having the controls mapped to the entire left side of the keyboard felt natural as I would blindly tap into all the directions as well, if I were in that situation. 

Honestly, I hope you put more time into this after the jam. More spatialized and diverse sounds will surely make a huge difference in how the players flesh out the environments in their minds. There's a lot of story left to tell in the darkness, I feel.  Of course, I'm a bit biased, because I do Sound Design.

In short: you put me in someone else's shoes with this and I appreciate it.

I thought they did not stick out enough on the main screen. Maybe a few tweaks on the visuals will do the trick?

Took a while for me to understand that you've made the effort to include hints in the UI. I enjoyed it very much after that. I can imagine other ships and NPCs in the game, had you had more time.

On a side note: the game was a hellfire of lags on Safari, but ran smooth as butter on Chrome.

I loved the concept. What a lovely idea to put the identity question into a light-hearted dance game. I didn't understand the controls at first, then went backt to the menu and there the explanation lay bare in front of me. Good stuff, I'd be happy to see what you would make of it with more time. Maybe after the jam?

P.S.: Solid beats.

Appreciate the good feedback! We will take care of the gameplay feel after the jam.

A quick note: When life gives you rocks, you don't necessarily need to throw them.

Also, stick around in the end for the game's theme music!

Thank you!

Yes, a pacifist run is very much encouraged!