Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Quite liked this. The writing really kept me engaged. I feel mixed about the gameplay itself. On one hand, it didn't really feel like my choices mattered -- as long as I placed tiles towards the goal, I made the same amount of progress whether it was meadow, river, or barrens -- but on the other hand, I did enjoy (whenever I had spare tile placements) just building the landscape, building a big continuous river, then putting meadows by the river, and eventually having the meadows transition into barrens, and I feel like making the gameplay itself more strategically demanding could pretty easily shatter that. I think with some nice art and music (and a bit more content!) this could be a very nice narrative experience though. I look forward to seeing the final version next week!

Thanks for the thoughtful feedback! Honestly, I originally planned and had started to build out more strategic gameplay elements (fatigue, supplies, time) on the first day of the production phase. After subsequently missing over a week and a half I decided to scrap those elements though--there just wouldn't be enough time to build out balanced, quality content for them that prioritizes narrative and mood over fail conditions. I'm curious how far the remaining parts of the game can be made to work though. Still on the fence about the results so far, but I'm committing to it for the rest of the jam.