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A Hike Through an Uncertain Landscape (prototype 2)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Interesting Gameplay / Fun | #4 | 3.600 | 3.600 |
Smooth, Polished & Bug Free | #9 | 3.000 | 3.000 |
Overall | #13 | 3.000 | 3.000 |
Likely to Release | #14 | 2.800 | 2.800 |
Aesthetic (Art, Audio, Theme) | #25 | 2.000 | 2.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Solo Jammer
Solo
Made by a solo jammer
Prototype Jam Submission
https://wakeman.itch.io/a-hike-through-an-uncertain-landscape-prototype
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Comments
This is a very interesting concept and I like the visualization with the writing. I think it may be helpful to have the actions during the walk phase be directly related to how many tiles you can move, that way you can't just skip directly to the end if you've already made the path. I also think adding some relevant ambient sounds to the tiles when you move to them would add a lot too. Like when you describe birds in the area, having some low volume bird noises along with the wind would be really cool.
Can't wait to see how it is next week!
Oof, being able to move multiple tiles was not intentional! Kinda wonder now how many other people were playing that way, and whether it might flow better with longer jumps like that. It'll be interesting to see if anyone notices/objects to the "always move one tile at a time" change in the next release. Really glad you called that out!
Definitely planning on fleshing out the audio experience a lot. I feel like ambient soundscapes are a huge part of immersion for me.
Thanks for the feedback!
It has some nice ambience to it and the description of the environment is interesting to read. I hope to see some imagery to accompany the text in the final stage of production.
Thanks!
As much as I'd love to explore visuals for the narrative scenes (I really like how Roadwarden approaches this), I don't think I'll be able to fit that in the jam timeline (I'm a pretty slow illustrator and feel weird about AI art). Hopefully audio helps with forming some mental pictures at least.
Quite liked this. The writing really kept me engaged. I feel mixed about the gameplay itself. On one hand, it didn't really feel like my choices mattered -- as long as I placed tiles towards the goal, I made the same amount of progress whether it was meadow, river, or barrens -- but on the other hand, I did enjoy (whenever I had spare tile placements) just building the landscape, building a big continuous river, then putting meadows by the river, and eventually having the meadows transition into barrens, and I feel like making the gameplay itself more strategically demanding could pretty easily shatter that. I think with some nice art and music (and a bit more content!) this could be a very nice narrative experience though. I look forward to seeing the final version next week!
Thanks for the thoughtful feedback! Honestly, I originally planned and had started to build out more strategic gameplay elements (fatigue, supplies, time) on the first day of the production phase. After subsequently missing over a week and a half I decided to scrap those elements though--there just wouldn't be enough time to build out balanced, quality content for them that prioritizes narrative and mood over fail conditions. I'm curious how far the remaining parts of the game can be made to work though. Still on the fence about the results so far, but I'm committing to it for the rest of the jam.
This is my favorite from the jam that I've played so far. Great writing and a super interesting and original concept.
Thanks!