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This was a fun, I like the concept of a survival rogue. The enemy types were great to fight and the curses were a cool idea. Some of the enemys couldn't path around walls which made them easy to avoid. Other than that, this is a solid entry.

Yeah I really wish we had more time to look into AI and pathfinding and certainly get some more spawn points in the game. But it was out first time using Godot, so maybe next jam will be easier for us 😁