On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

Yeah I see the excitement you're talking about.

It's also possible to have pressure without timing but encountering tough choices in resource management for example. I remember some games of Slay the Spire that were a lot oppressive ^^