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I can see that player's character is moving way to fast, though i like the idea of giving player some adrenaline rush by limiting time and resources, you need to act fast and makes the best out of what you have which pressures mistakes but also adds some excitement to the game. But ye, I might overdo it, glad you make it to the end

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Yeah I see the excitement you're talking about.

It's also possible to have pressure without timing but encountering tough choices in resource management for example. I remember some games of Slay the Spire that were a lot oppressive ^^