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This is a very interesting concept and I like the visualization with the writing. I think it may be helpful to have the actions during the walk phase be directly related to how many tiles you can move, that way you can't just skip directly to the end if you've already made the path. I also think adding some relevant ambient sounds to the tiles when you move to them would add a lot too. Like when you describe birds in the area, having some low volume bird noises along with the wind would be really cool.

Can't wait to see how it is next week!

Oof, being able to move multiple tiles was not intentional! Kinda wonder now how many other people were playing that way, and whether it might flow better with longer jumps like that. It'll be interesting to see if anyone notices/objects to the "always move one tile at a time" change in the next release. Really glad you called that out!

Definitely planning on fleshing out the audio experience a lot. I feel like ambient soundscapes are a huge part of immersion for me.

Thanks for the feedback!