This is a very interesting concept and I like the visualization with the writing. I think it may be helpful to have the actions during the walk phase be directly related to how many tiles you can move, that way you can't just skip directly to the end if you've already made the path. I also think adding some relevant ambient sounds to the tiles when you move to them would add a lot too. Like when you describe birds in the area, having some low volume bird noises along with the wind would be really cool.
Can't wait to see how it is next week!