I'm not necessarily suggesting you're saying this about me specifically, but I'm hardly a new player. I have posts going back months and months. I would say I understand the game quite well, well enough to identify where the issues currently are. Maybe not enough to offer answers, but enough.
The games difficulty isn't a problem for 'new' players. It's a problem for players who;
- Don't focus the right stats from day 1.
- Play on anything higher than like story or explorer.
- Don't employ the use of cheat consoles.
- Wish to avoid the use of Star Knightess.
- Don't want to have to rely on luck to succeed. This is different to save scumming because it means spending more time empowering Aura before taking on fights to AVOID it. (Turn orders were fixed, but tons of fights are only winnable in an enjoyable timeframe with save scumming dodges.)
- Wish to play a pure run.
- Wish to play lewd/pink runs that still engage with the story/combat of the game. Runs like these because an utter slog to get through because of Roland and Hermann, as well as later mental change debuffs, and that's ignoring your corruption completely ruining your baseline willpower. It basically means that if you engage with this content, it feels like the game thinks you aren't engaging with other content. Emerald Tea tax.
- Don't save scum nearly every fight to properly manage resources and health. There's no way I'm going to take half my hp to a goblin fight early in the game for example, when there's a completely realistic chance through tactical advantage I no hit a fight.
- Don't know about Belphegor's 80/100 day timer, or Sathanas' 100 day timer.
- Wish to actually defeat them within those timers.
- Don't know what spells exist in the academy, can't afford it because pure, and try to do Firestorm without a tier 2 spell. (P.S I did this once and got all the way through to the double lizard fight spamming potions.)
I wouldn't even say necessarily it's becoming about puzzling together the correct way to play (though that IS an issue for some styles of playthroughs) It's that it increasingly feels like the balance of it's gameplay is entirely designed around ng+ carry over and exploiting the point system as much as you can with constant resets.
Like friendly reminder it takes 160 days (80 working days) of 250 gold (max) workshopping to afford tuition. Which isn't even accounting for doing anything else with your time or how long it takes to gain said star metals.
I like a lot about this game, but not that it requires an obscene level of time management perfection just to STILL need luck.