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(1 edit) (+1)

lol the mario jump sound. 

Pretty cool concept. Adds a lot of depth to puzzle solving. Perhaps if no checkpoint system, just save the position of objects around a puzzle/hurdle. Forcing a player to redo a puzzle is just tedious, will make players have negative thoughts about the game. (This is of course ignoring time constraint and just a comment about the game if in the future).

Does the camera purposefully lag behind? I don't like not being able to see where I'm going, unless the goal is to slow the player down/make them cautious. Also your collision rects seem a bit off for some objects? Interesting that objects die if they hit spikes, not sure how I feel about that. I tried to put a block over a spike so I didn't hit it lol.

Cool game. I think you could definitely work on this post jam, pump out some nice little assets and polish and it'll be a quality platformer.

Edit: also it would be cool if the different objects you control, control differently. Would make it feel like you're really controlling different things and make the game feel less same-y

Thanks for the feedback! I'm sorry about the bugs and unpolished features. I have started working on the post jam version which hopefully is gonna be a massive improvement and fix most problems.