That is a "no go" on he Mac. It just refuses to find the files no matter where I put them - in the Win64 folder with the executable, in the Application Support/Strive for Power2 folder, on the root directory. The log it spits up keeps reporting the same issues with only a few minor differences between the initial problems I had and now.
Godot Engine v3.5.1.stable.official.6fed1ffa3 - https://godotengine.org
OpenGL ES 3.0 Renderer: NVIDIA GeForce GT 750M OpenGL Engine
Async. shader compilation: OFF
Registered camera FaceTime HD Camera with id 1 position 0 at index 0
ERROR: No loader found for resource: res://Character_generator/images/99_armory_set_maidu/tits_maid_large.png.
at: _load (core/io/resource_loader.cpp:278) - Method failed. Returning: RES()
ERROR: res://ragdoll.tscn:106 - Parse Error: [ext_resource] referenced nonexistent resource at: res://Character_generator/images/99_armory_set_maidu/tits_maid_large.png
at: poll (scene/resources/resource_format_text.cpp:412) - res://ragdoll.tscn:106 - Parse Error: [ext_resource] referenced nonexistent resource at: res://Character_generator/images/99_armory_set_maidu/tits_maid_large.png
ERROR: Failed to load resource 'res://ragdoll.tscn'.
at: load (core/io/resource_loader.cpp:206) - Condition "err != OK" is true. Returned: RES()
ERROR: Failed loading resource: res://ragdoll.tscn. Make sure resources have been imported by opening the project in the editor at least once.
at: _load (core/io/resource_loader.cpp:271) - Condition "found" is true. Returned: RES()
ERROR: res://gui_modules/CharacterInfo/SlaveBodyModule.tscn:19 - Parse Error: [ext_resource] referenced nonexistent resource at: res://ragdoll.tscn
at: poll (scene/resources/resource_format_text.cpp:412) - res://gui_modules/CharacterInfo/SlaveBodyModule.tscn:19 - Parse Error: [ext_resource] referenced nonexistent resource at: res://ragdoll.tscn
ERROR: Failed to load resource 'res://gui_modules/CharacterInfo/SlaveBodyModule.tscn'.
at: load (core/io/resource_loader.cpp:206) - Condition "err != OK" is true. Returned: RES()
ERROR: Failed loading resource: res://gui_modules/CharacterInfo/SlaveBodyModule.tscn. Make sure resources have been imported by opening the project in the editor at least once.
at: _load (core/io/resource_loader.cpp:271) - Condition "found" is true. Returned: RES()
ERROR: res://gui_modules/CharacterInfo/CharInfoMainModule.tscn:4 - Parse Error: [ext_resource] referenced nonexistent resource at: res://gui_modules/CharacterInfo/SlaveBodyModule.tscn
at: poll (scene/resources/resource_format_text.cpp:412) - res://gui_modules/CharacterInfo/CharInfoMainModule.tscn:4 - Parse Error: [ext_resource] referenced nonexistent resource at: res://gui_modules/CharacterInfo/SlaveBodyModule.tscn
ERROR: Failed to load resource 'res://gui_modules/CharacterInfo/CharInfoMainModule.tscn'.
at: load (core/io/resource_loader.cpp:206) - Condition "err != OK" is true. Returned: RES()
ERROR: Failed loading resource: res://gui_modules/CharacterInfo/CharInfoMainModule.tscn. Make sure resources have been imported by opening the project in the editor at least once.
at: _load (core/io/resource_loader.cpp:271) - Condition "found" is true. Returned: RES()
SCRIPT ERROR: Parse Error: Can't preload resource at path: res://gui_modules/CharacterInfo/CharInfoMainModule.tscn
at: GDScript::reload (res://assets/data/ResourceScripts.gd:80) - Parse Error: Can't preload resource at path: res://gui_modules/CharacterInfo/CharInfoMainModule.tscn
ERROR: Script does not inherit from Node: res://assets/data/ResourceScripts.gd
at: start (main/main.cpp:1921) - Condition "!valid_type" is true. Continuing.
Game Version: 0.7.0
OS: OSX
SCRIPT ERROR: Invalid call. Nonexistent function 'load_scripts' in base 'Nil'.
at: _ready (res://src/core/globals.gd:88) - Invalid call. Nonexistent function 'load_scripts' in base 'Nil'.
SCRIPT ERROR: Invalid get index 'scenedict' (on base: 'Nil').
at: _ready (res://src/scenes/ClosingPanel.gd:11) - Invalid get index 'scenedict' (on base: 'Nil').
SCRIPT ERROR: Invalid get index 'scenedict' (on base: 'Nil').
at: add_close_button (res://src/core/gui_controller.gd:132) - Invalid get index 'scenedict' (on base: 'Nil').
SCRIPT ERROR: Invalid get index 'scenedict' (on base: 'Nil').
at: add_close_button (res://src/core/gui_controller.gd:132) - Invalid get index 'scenedict' (on base: 'Nil').
SCRIPT ERROR: Invalid get index 'scenedict' (on base: 'Nil').
at: add_close_button (res://src/core/gui_controller.gd:132) - Invalid get index 'scenedict' (on base: 'Nil').
SCRIPT ERROR: Invalid get index 'scenedict' (on base: 'Nil').
at: add_close_button (res://src/core/gui_controller.gd:132) - Invalid get index 'scenedict' (on base: 'Nil').
SCRIPT ERROR: Invalid get index 'scriptdict' (on base: 'Nil').
at: AddPanelOpenCloseAnimation (res://src/core/input_handler.gd:1051) - Invalid get index 'scriptdict' (on base: 'Nil').
SCRIPT ERROR: Invalid get index 'node_data' (on base: 'Nil').
at: get_spec_node (res://src/core/input_handler.gd:1137) - Invalid get index 'node_data' (on base: 'Nil').
SCRIPT ERROR: Invalid get index 'stream' (on base: 'Nil').
at: SetMusic (res://src/core/input_handler.gd:626) - Invalid get index 'stream' (on base: 'Nil').
SCRIPT ERROR: Invalid get index 'core_animations' (on base: 'Nil').
at: cycle_backgrounds (res://gui_modules/Universal/Scripts/Menu.gd:94) - Invalid get index 'core_animations' (on base: 'Nil').
SCRIPT ERROR: Invalid get index 'game_party' (on base: 'Nil').
at: cleanup (res://src/core/characters_pool.gd:39) - Invalid get index 'game_party' (on base: 'Nil').
ERROR: Condition "_first != nullptr" is true.
at: ~List (./core/self_list.h:108) - Condition "_first != nullptr" is true.
ERROR: Condition "_first != nullptr" is true.
at: ~List (./core/self_list.h:108) - Condition "_first != nullptr" is true.
WARNING: ObjectDB instances leaked at exit (run with --verbose for details).
at: cleanup (core/object.cpp:2070) - ObjectDB instances leaked at exit (run with --verbose for details).
ERROR: Resources still in use at exit (run with --verbose for details).
at: clear (core/resource.cpp:417) - Resources still in use at exit (run with --verbose for details).