Thank you for the reply. Hopefully remove those three parts of SFCRevamp will be enough to keep me quiet for the next few months of gaming.
LurkerFail
Recent community posts
I downloaded the 9.0c program and the Mod Version: V1.6.2a, and started a new game on my mac. Everything seemed to work fine when I was at the mansion, town, settlements, even arriving at the dungeons, but the moment I entered a combat I ran into a combat screen where there were no combatants loaded and no buttons worked forcing me to hard quit out of the program. Removing the SFCRevamp slew of mods allowed combat to proceed like normal. I figured I could work with removing the mods for dungeon combats and putting them back for the rest of the game. Seemed like a simple enough workaround.
I figured wrong. Tools were breaking because they had part nomenclatures (clothwork vs fishing line) and qualities (none vs poor/average/good/great/epic) that did not match between mod & no-mod play. Quests would generate requirements that crossed the mod/no-mod barrier. At least one item (a soul stone) became an empty, useless slot in my inventory. The workaround wasn't working. On top of that I ran into crafting issues for the armor and weapons where I have the materials and can select the materials but cannot get the "confirm" button to respond forcing me to cancel with the "back" button. I do not know if this was an issue from before my use of the workaround or a result of it.
I would like to be playing a game that is working, and SfP:C plus SFCRevamp seems to be working fine for everyone else. Please, may I have some pointers on what may have gone wrong with the SFCRevamp and the dungeon combats on a mac that runs vanilla SfP:C just fine.
That is the work of Gatekeeper in your OS. I usually run a terminal and a pair of typed commands to get the OS to treat the program as a trusted source, but it appears there is an easier alternative (SOURCE: https://itch.io/t/1033075/the-super-simple-mac-gatekeeper-workaround). I haven't checked it myself but it is easy to do and doesn't involve monkeying around with your machine's code. If that doesn't work, just do an internet search for "mac gatekeeper workaround" and that should get you to other solutions to this frustration.
I agree with having an alternative to random generation from the markets for some of the rarer items, like having guild quests that open up options to purchase the specific items directly from the guilds. That is already possible with the Fighters', Servants', & Mages' guilds through their shops for Dragon Bones, Writs of Exemptions, Oblivion Potions, and Unstable Concoctions. I already save-hacked to add Dragon Leather to the Workers' Guild, Elegant Chokers & Hand Cuffs to the Servants' Guild, and Energy Crystals & Gems of Energy to the Mages' Guild. This would also make the accumulation of Guild Points passed the mid-point of the game (after all the upgrades are unlocked) still worthwhile. Doing mini quests to, let's say, find and bring a renown herbalist to the Mages' Guild to add Blue Moss/Salvia to that guild's store, or acquiring an Arachne slave for the Servants' Guild who adds Ethereal/Magic cloth to the Servants' shop. It doesn't even have to be people, maybe so much as a mix of coins and materials plus a time delay to upgrade the Workers' Guild with an arcane forge that puts Adamantine into their shop, or the clearing of each type of hard dungeon makes the Warriors' shop carry a limited quantity of Crystalized Ether, Fire Rubies, Earth Shards, Eternal Ice, Chitin, and Ogres' Teeth as NPC guild explorers pawn off their finds from the recently cleared locations.
Story-wise, the protagonist is tied rather extensively to the guilds so it would make sense that the guilds are still important go-to locations for un-farmable resources.
There is an advantage to using the cooking system to process food. On it's face, there is a built in reward mechanic but it is only on the material side. One gets three meat stews for the price of one meat and one veggie, which means that for the cost of two food resources one gets three food resources and those three foods count as both meat and veggies. One gets three fishcakes for the cost of two grain and one fish, and those three foods count as both grain and fish. These prepared foods satisfy the "Likes" requirement for both of their base food types so the slave/peon/follower achieves the "favorite food" loyalty bonus when consumed normally or improves "mood" when on a date unless their "Hates" food is the other component which results in the pros and cons cancelling each other out. Essentially, the benefit from cooking these foods is to stretch food supplies if one is running a particular deficit, which is resource management.
That is a "no go" on he Mac. It just refuses to find the files no matter where I put them - in the Win64 folder with the executable, in the Application Support/Strive for Power2 folder, on the root directory. The log it spits up keeps reporting the same issues with only a few minor differences between the initial problems I had and now.
Godot Engine v3.5.1.stable.official.6fed1ffa3 - https://godotengine.org
OpenGL ES 3.0 Renderer: NVIDIA GeForce GT 750M OpenGL Engine
Async. shader compilation: OFF
Registered camera FaceTime HD Camera with id 1 position 0 at index 0
ERROR: No loader found for resource: res://Character_generator/images/99_armory_set_maidu/tits_maid_large.png.
at: _load (core/io/resource_loader.cpp:278) - Method failed. Returning: RES()
ERROR: res://ragdoll.tscn:106 - Parse Error: [ext_resource] referenced nonexistent resource at: res://Character_generator/images/99_armory_set_maidu/tits_maid_large.png
at: poll (scene/resources/resource_format_text.cpp:412) - res://ragdoll.tscn:106 - Parse Error: [ext_resource] referenced nonexistent resource at: res://Character_generator/images/99_armory_set_maidu/tits_maid_large.png
ERROR: Failed to load resource 'res://ragdoll.tscn'.
at: load (core/io/resource_loader.cpp:206) - Condition "err != OK" is true. Returned: RES()
ERROR: Failed loading resource: res://ragdoll.tscn. Make sure resources have been imported by opening the project in the editor at least once.
at: _load (core/io/resource_loader.cpp:271) - Condition "found" is true. Returned: RES()
ERROR: res://gui_modules/CharacterInfo/SlaveBodyModule.tscn:19 - Parse Error: [ext_resource] referenced nonexistent resource at: res://ragdoll.tscn
at: poll (scene/resources/resource_format_text.cpp:412) - res://gui_modules/CharacterInfo/SlaveBodyModule.tscn:19 - Parse Error: [ext_resource] referenced nonexistent resource at: res://ragdoll.tscn
ERROR: Failed to load resource 'res://gui_modules/CharacterInfo/SlaveBodyModule.tscn'.
at: load (core/io/resource_loader.cpp:206) - Condition "err != OK" is true. Returned: RES()
ERROR: Failed loading resource: res://gui_modules/CharacterInfo/SlaveBodyModule.tscn. Make sure resources have been imported by opening the project in the editor at least once.
at: _load (core/io/resource_loader.cpp:271) - Condition "found" is true. Returned: RES()
ERROR: res://gui_modules/CharacterInfo/CharInfoMainModule.tscn:4 - Parse Error: [ext_resource] referenced nonexistent resource at: res://gui_modules/CharacterInfo/SlaveBodyModule.tscn
at: poll (scene/resources/resource_format_text.cpp:412) - res://gui_modules/CharacterInfo/CharInfoMainModule.tscn:4 - Parse Error: [ext_resource] referenced nonexistent resource at: res://gui_modules/CharacterInfo/SlaveBodyModule.tscn
ERROR: Failed to load resource 'res://gui_modules/CharacterInfo/CharInfoMainModule.tscn'.
at: load (core/io/resource_loader.cpp:206) - Condition "err != OK" is true. Returned: RES()
ERROR: Failed loading resource: res://gui_modules/CharacterInfo/CharInfoMainModule.tscn. Make sure resources have been imported by opening the project in the editor at least once.
at: _load (core/io/resource_loader.cpp:271) - Condition "found" is true. Returned: RES()
SCRIPT ERROR: Parse Error: Can't preload resource at path: res://gui_modules/CharacterInfo/CharInfoMainModule.tscn
at: GDScript::reload (res://assets/data/ResourceScripts.gd:80) - Parse Error: Can't preload resource at path: res://gui_modules/CharacterInfo/CharInfoMainModule.tscn
ERROR: Script does not inherit from Node: res://assets/data/ResourceScripts.gd
at: start (main/main.cpp:1921) - Condition "!valid_type" is true. Continuing.
Game Version: 0.7.0
OS: OSX
SCRIPT ERROR: Invalid call. Nonexistent function 'load_scripts' in base 'Nil'.
at: _ready (res://src/core/globals.gd:88) - Invalid call. Nonexistent function 'load_scripts' in base 'Nil'.
SCRIPT ERROR: Invalid get index 'scenedict' (on base: 'Nil').
at: _ready (res://src/scenes/ClosingPanel.gd:11) - Invalid get index 'scenedict' (on base: 'Nil').
SCRIPT ERROR: Invalid get index 'scenedict' (on base: 'Nil').
at: add_close_button (res://src/core/gui_controller.gd:132) - Invalid get index 'scenedict' (on base: 'Nil').
SCRIPT ERROR: Invalid get index 'scenedict' (on base: 'Nil').
at: add_close_button (res://src/core/gui_controller.gd:132) - Invalid get index 'scenedict' (on base: 'Nil').
SCRIPT ERROR: Invalid get index 'scenedict' (on base: 'Nil').
at: add_close_button (res://src/core/gui_controller.gd:132) - Invalid get index 'scenedict' (on base: 'Nil').
SCRIPT ERROR: Invalid get index 'scenedict' (on base: 'Nil').
at: add_close_button (res://src/core/gui_controller.gd:132) - Invalid get index 'scenedict' (on base: 'Nil').
SCRIPT ERROR: Invalid get index 'scriptdict' (on base: 'Nil').
at: AddPanelOpenCloseAnimation (res://src/core/input_handler.gd:1051) - Invalid get index 'scriptdict' (on base: 'Nil').
SCRIPT ERROR: Invalid get index 'node_data' (on base: 'Nil').
at: get_spec_node (res://src/core/input_handler.gd:1137) - Invalid get index 'node_data' (on base: 'Nil').
SCRIPT ERROR: Invalid get index 'stream' (on base: 'Nil').
at: SetMusic (res://src/core/input_handler.gd:626) - Invalid get index 'stream' (on base: 'Nil').
SCRIPT ERROR: Invalid get index 'core_animations' (on base: 'Nil').
at: cycle_backgrounds (res://gui_modules/Universal/Scripts/Menu.gd:94) - Invalid get index 'core_animations' (on base: 'Nil').
SCRIPT ERROR: Invalid get index 'game_party' (on base: 'Nil').
at: cleanup (res://src/core/characters_pool.gd:39) - Invalid get index 'game_party' (on base: 'Nil').
ERROR: Condition "_first != nullptr" is true.
at: ~List (./core/self_list.h:108) - Condition "_first != nullptr" is true.
ERROR: Condition "_first != nullptr" is true.
at: ~List (./core/self_list.h:108) - Condition "_first != nullptr" is true.
WARNING: ObjectDB instances leaked at exit (run with --verbose for details).
at: cleanup (core/object.cpp:2070) - ObjectDB instances leaked at exit (run with --verbose for details).
ERROR: Resources still in use at exit (run with --verbose for details).
at: clear (core/resource.cpp:417) - Resources still in use at exit (run with --verbose for details).
Having the exact same issues on a Mac. I thought it was a Mod issue and reported it as suchreported it as such, but now I see it is bigger than that.
Downloaded. Installed. And it freezes on the main menu after a few seconds. None of the mods are loaded nor do they load even after they are selected and the game is relaunched. I cannot load an old game. I cannot start a new game. I even deleted the files from the EML to see if that would help. Are the Mod files causing a problem or is the 0.7 messed up for the Mac?
Godot Engine v3.5.1.stable.official.6fed1ffa3 - https://godotengine.org
OpenGL ES 3.0 Renderer: NVIDIA GeForce GT 750M OpenGL Engine
Async. shader compilation: OFF
Registered camera FaceTime HD Camera with id 1 position 0 at index 0
ERROR: No loader found for resource: res://Character_generator/images/99_armory_set_maidu/tits_maid_large.png.
at: _load (core/io/resource_loader.cpp:278) - Method failed. Returning: RES()
ERROR: res://ragdoll.tscn:106 - Parse Error: [ext_resource] referenced nonexistent resource at: res://Character_generator/images/99_armory_set_maidu/tits_maid_large.png
at: poll (scene/resources/resource_format_text.cpp:412) - res://ragdoll.tscn:106 - Parse Error: [ext_resource] referenced nonexistent resource at: res://Character_generator/images/99_armory_set_maidu/tits_maid_large.png
ERROR: Failed to load resource 'res://ragdoll.tscn'.
at: load (core/io/resource_loader.cpp:206) - Condition "err != OK" is true. Returned: RES()
ERROR: Failed loading resource: res://ragdoll.tscn. Make sure resources have been imported by opening the project in the editor at least once.
at: _load (core/io/resource_loader.cpp:271) - Condition "found" is true. Returned: RES()
ERROR: res://gui_modules/CharacterInfo/SlaveBodyModule.tscn:19 - Parse Error: [ext_resource] referenced nonexistent resource at: res://ragdoll.tscn
at: poll (scene/resources/resource_format_text.cpp:412) - res://gui_modules/CharacterInfo/SlaveBodyModule.tscn:19 - Parse Error: [ext_resource] referenced nonexistent resource at: res://ragdoll.tscn
ERROR: Failed to load resource 'res://gui_modules/CharacterInfo/SlaveBodyModule.tscn'.
at: load (core/io/resource_loader.cpp:206) - Condition "err != OK" is true. Returned: RES()
ERROR: Failed loading resource: res://gui_modules/CharacterInfo/SlaveBodyModule.tscn. Make sure resources have been imported by opening the project in the editor at least once.
at: _load (core/io/resource_loader.cpp:271) - Condition "found" is true. Returned: RES()
ERROR: res://gui_modules/CharacterInfo/CharInfoMainModule.tscn:4 - Parse Error: [ext_resource] referenced nonexistent resource at: res://gui_modules/CharacterInfo/SlaveBodyModule.tscn
at: poll (scene/resources/resource_format_text.cpp:412) - res://gui_modules/CharacterInfo/CharInfoMainModule.tscn:4 - Parse Error: [ext_resource] referenced nonexistent resource at: res://gui_modules/CharacterInfo/SlaveBodyModule.tscn
ERROR: Failed to load resource 'res://gui_modules/CharacterInfo/CharInfoMainModule.tscn'.
at: load (core/io/resource_loader.cpp:206) - Condition "err != OK" is true. Returned: RES()
ERROR: Failed loading resource: res://gui_modules/CharacterInfo/CharInfoMainModule.tscn. Make sure resources have been imported by opening the project in the editor at least once.
at: _load (core/io/resource_loader.cpp:271) - Condition "found" is true. Returned: RES()
SCRIPT ERROR: Parse Error: Can't preload resource at path: res://gui_modules/CharacterInfo/CharInfoMainModule.tscn
at: GDScript::reload (res://assets/data/ResourceScripts.gd:80) - Parse Error: Can't preload resource at path: res://gui_modules/CharacterInfo/CharInfoMainModule.tscn
ERROR: Script does not inherit from Node: res://assets/data/ResourceScripts.gd
at: start (main/main.cpp:1921) - Condition "!valid_type" is true. Continuing.
Game Version: 0.7.0
OS: OSX
SCRIPT ERROR: Invalid call. Nonexistent function 'load_scripts' in base 'Nil'.
at: _ready (res://src/core/globals.gd:88) - Invalid call. Nonexistent function 'load_scripts' in base 'Nil'.
SCRIPT ERROR: Invalid get index 'scenedict' (on base: 'Nil').
at: _ready (res://src/scenes/ClosingPanel.gd:11) - Invalid get index 'scenedict' (on base: 'Nil').
SCRIPT ERROR: Invalid get index 'scenedict' (on base: 'Nil').
at: add_close_button (res://src/core/gui_controller.gd:132) - Invalid get index 'scenedict' (on base: 'Nil').
SCRIPT ERROR: Invalid get index 'scenedict' (on base: 'Nil').
at: add_close_button (res://src/core/gui_controller.gd:132) - Invalid get index 'scenedict' (on base: 'Nil').
SCRIPT ERROR: Invalid get index 'scenedict' (on base: 'Nil').
at: add_close_button (res://src/core/gui_controller.gd:132) - Invalid get index 'scenedict' (on base: 'Nil').
SCRIPT ERROR: Invalid get index 'scenedict' (on base: 'Nil').
at: add_close_button (res://src/core/gui_controller.gd:132) - Invalid get index 'scenedict' (on base: 'Nil').
SCRIPT ERROR: Invalid get index 'scriptdict' (on base: 'Nil').
at: AddPanelOpenCloseAnimation (res://src/core/input_handler.gd:1051) - Invalid get index 'scriptdict' (on base: 'Nil').
SCRIPT ERROR: Invalid get index 'node_data' (on base: 'Nil').
at: get_spec_node (res://src/core/input_handler.gd:1137) - Invalid get index 'node_data' (on base: 'Nil').
SCRIPT ERROR: Invalid get index 'stream' (on base: 'Nil').
at: SetMusic (res://src/core/input_handler.gd:626) - Invalid get index 'stream' (on base: 'Nil').
SCRIPT ERROR: Invalid get index 'node_data' (on base: 'Nil').
at: get_spec_node (res://src/core/input_handler.gd:1137) - Invalid get index 'node_data' (on base: 'Nil').
SCRIPT ERROR: Invalid get index 'core_animations' (on base: 'Nil').
at: cycle_backgrounds (res://gui_modules/Universal/Scripts/Menu.gd:94) - Invalid get index 'core_animations' (on base: 'Nil').
SCRIPT ERROR: Invalid get index 'game_party' (on base: 'Nil').
at: cleanup (res://src/core/characters_pool.gd:39) - Invalid get index 'game_party' (on base: 'Nil').
ERROR: Condition "_first != nullptr" is true.
at: ~List (./core/self_list.h:108) - Condition "_first != nullptr" is true.
ERROR: Condition "_first != nullptr" is true.
at: ~List (./core/self_list.h:108) - Condition "_first != nullptr" is true.
WARNING: ObjectDB instances leaked at exit (run with --verbose for details).
at: cleanup (core/object.cpp:2070) - ObjectDB instances leaked at exit (run with --verbose for details).
ERROR: Resources still in use at exit (run with --verbose for details).
at: clear (core/resource.cpp:417) - Resources still in use at exit (run with --verbose for details).
I just downloaded the EML and installed it into the main game folder one step up from the Mods folder, as per vadi92's instructions. Freshly launched S2C, no joy. The log was verbatim the same from the OP., which I thought was odd. I checked the EML to see that there was a ReamMe that said to copy the src folder out of the EML folder into the game folder. Done, but I had to overwrite my existing src folder containing subfolders and files that had the exact same creation dates as the files I was replacing them with... Ignoring that sinking feeling, I relaunched S2C. Still no go, but this time I have a different log.
Godot Engine v3.3.2.stable.official - https://godotengine.org
OpenGL ES 2.0 Renderer: NVIDIA GeForce GT 750M OpenGL Engine
OpenGL ES Batching: ON
Registered camera FaceTime HD Camera with id 1 position 0 at index 0
**ERROR**: No loader found for resource: res://assets/Textures_v2//Universal/Icons/icon_female.png.
At: core/io/resource_loader.cpp:290:_load() - Method failed. Returning: RES()
Game Version: 0.6.10
OS: OSX
Def Rebalance
TW Threaded Image Load
TW Simple Loli Unlocker
TW Skill Descriptions
TW Service approximation
TW more_presets
TW Persistent Skill Panel
TW More Family Relations
TW Kennels
Sex Scenarios system
TW Image Cashe
TW Dynamic Gui Lib
TW Dungeon Purchase Tabs
TW dungeon_expansion
TW Character Creation Image Select
TW breed_anyone
TW Better Class Select
TW alchemy_expansion
TW Add Family Relationships
Generating portrait attribute cache took 0 minutes and 0 seconds.
**WARNING**: BaseButton's Enabled Focus Mode property has been deprecated due to redundancy and will be removed in Godot 4.0. Please use Control.set_focus_mode instead.
At: scene/gui/base_button.cpp:329:set_enabled_focus_mode() - This method has been deprecated and will be removed in the future.
**SCRIPT ERROR**: Invalid get index '6' (on base: 'Dictionary').
At: res://src/core/game_res.gd:71:fix_tax() - Invalid get index '6' (on base: 'Dictionary').
Added res on load: deepstone
**SCRIPT ERROR**: Invalid call. Nonexistent function 'to_upper' in base 'Array'.
At: res://gui_modules/Universal/Scripts/ClockModule.gd:40:update_food_tooltip() - Invalid call. Nonexistent function 'to_upper' in base 'Array'.
**SCRIPT ERROR**: Invalid call. Nonexistent function 'to_upper' in base 'Array'.
At: res://gui_modules/Universal/Scripts/ClockModule.gd:40:update_food_tooltip() - Invalid call. Nonexistent function 'to_upper' in base 'Array'.
warning bonus not found price_mul
warning bonus not found price_mul
warning bonus not found price_mul
warning bonus not found price_mul
warning bonus not found price_mul
warning bonus not found price_mul
warning bonus not found price_mul
warning bonus not found price_mul
warning bonus not found price_mul
warning bonus not found price_mul
warning bonus not found price_mul
warning bonus not found price_mul
warning bonus not found price_mul
warning bonus not found price_mul
warning bonus not found price_mul
warning bonus not found price_mul
warning bonus not found price_mul
**SCRIPT ERROR**: Invalid get index '6' (on base: 'Dictionary').
At: res://src/core/game_res.gd:71:fix_tax() - Invalid get index '6' (on base: 'Dictionary').
**SCRIPT ERROR**: Invalid call. Nonexistent function 'to_upper' in base 'Array'.
At: res://gui_modules/Universal/Scripts/ClockModule.gd:40:update_food_tooltip() - Invalid call. Nonexistent function 'to_upper' in base 'Array'.
**SCRIPT ERROR**: Invalid get index 'diff' (on base: 'Dictionary').
At: <built-in>:1364:get_rolled_diff() - Invalid get index 'diff' (on base: 'Dictionary').
**SCRIPT ERROR**: Invalid call. Nonexistent function 'to_upper' in base 'Array'.
At: res://gui_modules/Universal/Scripts/ClockModule.gd:40:update_food_tooltip() - Invalid call. Nonexistent function 'to_upper' in base 'Array'.
**SCRIPT ERROR**: Invalid get index 'diff' (on base: 'Dictionary').
At: <built-in>:1364:get_rolled_diff() - Invalid get index 'diff' (on base: 'Dictionary').
**SCRIPT ERROR**: Invalid type in built-in function 'min'. Cannot convert argument 1 from Nil to float.
At: res://tmp/de_ch_stats.gd:750:generate_random_character_from_data() - Invalid type in built-in function 'min'. Cannot convert argument 1 from Nil to float.
**SCRIPT ERROR**: Invalid call. Nonexistent function 'get_icon_small' in base 'Nil'.
At: res://gui_modules/Universal/Scripts/CombatV2Animated.gd:493:victory() - Invalid call. Nonexistent function 'get_icon_small' in base 'Nil'.
warning bonus not found price_mul
warning bonus not found price_mul
warning bonus not found price_mul
warning bonus not found price_mul
warning bonus not found price_mul
warning bonus not found price_mul
warning bonus not found price_mul
warning bonus not found price_mul
warning bonus not found price_mul
warning bonus not found price_mul
warning bonus not found price_mul
warning bonus not found price_mul
warning bonus not found price_mul
warning bonus not found price_mul
warning bonus not found price_mul
warning bonus not found price_mul
warning bonus not found price_mul
**ERROR**: Condition "_first != __null" is true.
At: ./core/self_list.h:112:~List() - Condition "_first != __null" is true.
**ERROR**: Condition "_first != __null" is true.
At: ./core/self_list.h:112:~List() - Condition "_first != __null" is true.
**ERROR**: Condition "_first != __null" is true.
At: ./core/self_list.h:112:~List() - Condition "_first != __null" is true.
**WARNING**: ObjectDB instances leaked at exit (run with --verbose for details).
At: core/object.cpp:2132:cleanup() - ObjectDB instances leaked at exit (run with --verbose for details).
**ERROR**: Resources still in use at exit (run with --verbose for details).
At: core/resource.cpp:450:clear() - Resources still in use at exit (run with --verbose for details).
**ERROR**: There are still MemoryPool allocs in use at exit!
At: core/pool_vector.cpp:66:cleanup() - Condition "allocs_used > 0" is true.
Hello. I seem to be having the same issue horridesthenry had: "After you have defeated all enemies the victory sound plays but the reward screen doesn't. Only way out is to restart the game." I tried the solution ElaGames suggested, which seemed to work for horridesthenry, had no joy modifying my "globals.gd" file with 'normal': or 'medium': or even the full 'normal': #'medium':
The following is the log that was spat out.
Godot Engine v3.3.2.stable.official - https://godotengine.org
OpenGL ES 2.0 Renderer: NVIDIA GeForce GT 750M OpenGL Engine
OpenGL ES Batching: ON
Registered camera FaceTime HD Camera with id 1 position 0 at index 0
**ERROR**: No loader found for resource: res://assets/Textures_v2//Universal/Icons/icon_female.png.
At: core/io/resource_loader.cpp:290:_load() - Method failed. Returning: RES()
Game Version: 0.6.10
OS: OSX
Def Rebalance
TW Threaded Image Load
TW Simple Loli Unlocker
TW Skill Descriptions
TW Service approximation
TW more_presets
TW Persistent Skill Panel
TW More Family Relations
TW Kennels
Sex Scenarios system
TW Image Cashe
TW Dynamic Gui Lib
TW Dungeon Purchase Tabs
TW dungeon_expansion
TW Character Creation Image Select
TW Better Class Select
TW alchemy_expansion
TW Add Family Relationships
Generating portrait attribute cache took 0 minutes and 0 seconds.
**WARNING**: BaseButton's Enabled Focus Mode property has been deprecated due to redundancy and will be removed in Godot 4.0. Please use Control.set_focus_mode instead.
At: scene/gui/base_button.cpp:329:set_enabled_focus_mode() - This method has been deprecated and will be removed in the future.
**SCRIPT ERROR**: Invalid get index '6' (on base: 'Dictionary').
At: res://src/core/game_res.gd:71:fix_tax() - Invalid get index '6' (on base: 'Dictionary').
**SCRIPT ERROR**: Invalid call. Nonexistent function 'to_upper' in base 'Array'.
At: res://gui_modules/Universal/Scripts/ClockModule.gd:40:update_food_tooltip() - Invalid call. Nonexistent function 'to_upper' in base 'Array'.
**SCRIPT ERROR**: Invalid call. Nonexistent function 'to_upper' in base 'Array'.
At: res://gui_modules/Universal/Scripts/ClockModule.gd:40:update_food_tooltip() - Invalid call. Nonexistent function 'to_upper' in base 'Array'.
**SCRIPT ERROR**: Invalid get index '[vege, fish]' (on base: 'Dictionary').
At: res://gui_modules/CharacterInfo/SlaveSiblingsModule.gd:111:update() - Invalid get index '[vege, fish]' (on base: 'Dictionary').
**SCRIPT ERROR**: Invalid get index '[vege, fish]' (on base: 'Dictionary').
At: res://gui_modules/CharacterInfo/SlaveSiblingsModule.gd:111:update() - Invalid get index '[vege, fish]' (on base: 'Dictionary').
**SCRIPT ERROR**: Invalid get index '[vege, fish]' (on base: 'Dictionary').
At: res://gui_modules/CharacterInfo/SlaveSiblingsModule.gd:111:update() - Invalid get index '[vege, fish]' (on base: 'Dictionary').
**SCRIPT ERROR**: Invalid get index '[vege, fish]' (on base: 'Dictionary').
At: res://gui_modules/CharacterInfo/SlaveSiblingsModule.gd:111:update() - Invalid get index '[vege, fish]' (on base: 'Dictionary').
**SCRIPT ERROR**: Invalid get index '[vege, fish]' (on base: 'Dictionary').
At: res://gui_modules/CharacterInfo/SlaveSiblingsModule.gd:111:update() - Invalid get index '[vege, fish]' (on base: 'Dictionary').
**SCRIPT ERROR**: Invalid get index '[vege, fish]' (on base: 'Dictionary').
At: res://gui_modules/CharacterInfo/SlaveSiblingsModule.gd:111:update() - Invalid get index '[vege, fish]' (on base: 'Dictionary').
**SCRIPT ERROR**: Invalid get index '[vege, fish]' (on base: 'Dictionary').
At: res://gui_modules/CharacterInfo/SlaveSiblingsModule.gd:111:update() - Invalid get index '[vege, fish]' (on base: 'Dictionary').
**SCRIPT ERROR**: Invalid get index '[vege, fish]' (on base: 'Dictionary').
At: res://gui_modules/CharacterInfo/SlaveSiblingsModule.gd:111:update() - Invalid get index '[vege, fish]' (on base: 'Dictionary').
**SCRIPT ERROR**: Invalid get index '[vege, fish]' (on base: 'Dictionary').
At: res://gui_modules/CharacterInfo/SlaveSiblingsModule.gd:111:update() - Invalid get index '[vege, fish]' (on base: 'Dictionary').
**SCRIPT ERROR**: Attempt to call function 'get_global_rect' in base 'null instance' on a null instance.
At: res://gui_modules/Universal/Scripts/ItemTooltipV3.gd:104:showup() - Attempt to call function 'get_global_rect' in base 'null instance' on a null instance.
**SCRIPT ERROR**: Invalid get index 'diff' (on base: 'Dictionary').
At: <built-in>:1364:get_rolled_diff() - Invalid get index 'diff' (on base: 'Dictionary').
**SCRIPT ERROR**: Invalid call. Nonexistent function 'to_upper' in base 'Array'.
At: res://gui_modules/Universal/Scripts/ClockModule.gd:40:update_food_tooltip() - Invalid call. Nonexistent function 'to_upper' in base 'Array'.
**SCRIPT ERROR**: Invalid get index 'diff' (on base: 'Dictionary').
At: <built-in>:1364:get_rolled_diff() - Invalid get index 'diff' (on base: 'Dictionary').
**SCRIPT ERROR**: Invalid call. Nonexistent function 'to_upper' in base 'Array'.
At: res://gui_modules/Universal/Scripts/ClockModule.gd:40:update_food_tooltip() - Invalid call. Nonexistent function 'to_upper' in base 'Array'.
**SCRIPT ERROR**: Invalid get index 'diff' (on base: 'Dictionary').
At: <built-in>:1364:get_rolled_diff() - Invalid get index 'diff' (on base: 'Dictionary').
**SCRIPT ERROR**: Invalid type in built-in function 'min'. Cannot convert argument 1 from Nil to float.
At: res://tmp/de_ch_stats.gd:750:generate_random_character_from_data() - Invalid type in built-in function 'min'. Cannot convert argument 1 from Nil to float.
**SCRIPT ERROR**: Invalid call. Nonexistent function 'get_icon_small' in base 'Nil'.
At: res://gui_modules/Universal/Scripts/CombatV2Animated.gd:493:victory() - Invalid call. Nonexistent function 'get_icon_small' in base 'Nil'.
warning bonus not found price_mul
warning bonus not found price_mul
warning bonus not found price_mul
warning bonus not found price_mul
warning bonus not found price_mul
warning bonus not found price_mul
warning bonus not found price_mul
warning bonus not found price_mul
warning bonus not found price_mul
warning bonus not found price_mul
warning bonus not found price_mul
warning bonus not found price_mul
warning bonus not found price_mul
warning bonus not found price_mul
warning bonus not found price_mul
warning bonus not found price_mul
warning bonus not found price_mul
**ERROR**: Condition "_first != __null" is true.
At: ./core/self_list.h:112:~List() - Condition "_first != __null" is true.
**ERROR**: Condition "_first != __null" is true.
At: ./core/self_list.h:112:~List() - Condition "_first != __null" is true.
**ERROR**: Condition "_first != __null" is true.
At: ./core/self_list.h:112:~List() - Condition "_first != __null" is true.
**WARNING**: ObjectDB instances leaked at exit (run with --verbose for details).
At: core/object.cpp:2132:cleanup() - ObjectDB instances leaked at exit (run with --verbose for details).
**ERROR**: Resources still in use at exit (run with --verbose for details).
At: core/resource.cpp:450:clear() - Resources still in use at exit (run with --verbose for details).
**ERROR**: There are still MemoryPool allocs in use at exit!
At: core/pool_vector.cpp:66:cleanup() - Condition "allocs_used > 0" is true.
As it stands right now, I have to turn off every mod to get through combats which breaks a bunch of the alchemy items, nullifies a few class features, and makes some dungeons unplayable. Any help would be appreciated.