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(+1)

This is a lot of fun! Mech models and environment look nice, and it controls nicely too. I wasn't able to notice too much difference between the rifle and laser. Does the laser have higher damage? Anyways it was still pretty fun, enemy and wingman AI both seemed to work well. I made it to 8 kills solo and 12 with a wingman. My only real issue is that it seems sometimes enemies can spawn right on top of the player, which in my case caused instant death by missile. Great job on this!

(1 edit)

Thanks for playing. Yeah, the laser rifle one shots enemies except from aces who spawn in later waves randomly, with the downside of a longer reload and lower mag capacity. I believe I made the enemy spawns random within a designated area. I suppose in hindsight maybe making them spawn around the player randomly instead might work better.

Thanks for that too! Making the enemy AI move in 3D space is new to me since the built in unreal engine AI navigation doesn't work in 3D space, and making a friendly AI is a first for me also.