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A jam submission

Airframe AssaultView game page

Fast paced mecha aerial combat! Dodge, manoeuvre, shoot! How many enemies will you take with you?
Submitted by DC_235 — 1 day, 13 hours before the deadline
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Airframe Assault's itch.io page

Results

CriteriaRankScore*Raw Score
Fun Factor#203.3413.571
Overall#373.3413.571
Visuals#493.3413.571
Originality#812.8063.000
Audio#842.4052.571

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Is your game a video game or a physical game?
Video game

Was your game made solo or in a team?
2 man team (Credits in game)

Did you use any third party assets, if yes what assets did you use?
Yes (Credits in game)

Did you choose from one (or more) of the optional secondary themes?
No

Does your game contain 18+ content (Nudity, Gore, Language)?
No

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Comments

Submitted(+1)

Cool game, I had some frame rate issue though, It may be because of the large draw distance. The scene looked great, the sounds and music was good too well done!

Submitted(+1)

Great gameplay and the enviroment looked nice! The mech models of the player and enemies were also well made. The controls worked fine but could use some fine tuning. The enemy AI were great! I have dvindled a bit in AI navigation in 3D space, and you managed to pull off a great implementation here!

Submitted(+1)

Very cool visuals and lots of combat options which I liked. Awesome job!

The controls could use some work however, I found using Ctrl to do a dodge to feel odd. Might be better to remap to the shift button instead and perhaps have boost be space or maybe just holding shift rather than tapping it?

Host(+1)

Really solid game overall, well done!

Submitted(+1)

This is a lot of fun! Mech models and environment look nice, and it controls nicely too. I wasn't able to notice too much difference between the rifle and laser. Does the laser have higher damage? Anyways it was still pretty fun, enemy and wingman AI both seemed to work well. I made it to 8 kills solo and 12 with a wingman. My only real issue is that it seems sometimes enemies can spawn right on top of the player, which in my case caused instant death by missile. Great job on this!

Developer (1 edit)

Thanks for playing. Yeah, the laser rifle one shots enemies except from aces who spawn in later waves randomly, with the downside of a longer reload and lower mag capacity. I believe I made the enemy spawns random within a designated area. I suppose in hindsight maybe making them spawn around the player randomly instead might work better.

Thanks for that too! Making the enemy AI move in 3D space is new to me since the built in unreal engine AI navigation doesn't work in 3D space, and making a friendly AI is a first for me also.

Developer (1 edit)

Game was worked on before the jam period but was allowed by host due to personal timeframes not matching. Rules followed and still made within a 2 week period of course. Mentioning here as nowhere else to mention.

Host(+1)

Host here to confirm that this was all agreed upon, made in the exact same time frame as any other entry.