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(1 edit)

Thanks for playing. Yeah, the laser rifle one shots enemies except from aces who spawn in later waves randomly, with the downside of a longer reload and lower mag capacity. I believe I made the enemy spawns random within a designated area. I suppose in hindsight maybe making them spawn around the player randomly instead might work better.

Thanks for that too! Making the enemy AI move in 3D space is new to me since the built in unreal engine AI navigation doesn't work in 3D space, and making a friendly AI is a first for me also.