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Neat little project - I used Gdevelop in my early ears (NOSTALGIA HITS HARD). Under no circumstances should you assign jump button as a W key  - most platform games have a dedicated jump button since the Super Mario Bros. "If it's working, don't fix it". Some technical feedback: 

  • Add some eye frames (if exist, extend the duration of eyeframes)
  • Proximity mine's hitbox is strange, cause can detect collision out of space (near the stairs -that is a rat move)
  • (maybe a Gdevelop's problem) - SFX played with a delay - ~ 1s 
  • Good thing to reuse assets, but change them a bit, if they have different actions (like different color of the sparks depending wheter their movement is horizontal or vertical, etc)
  • add a "hold JUMP to JUMP higher" mechanic - then Player has more control over the character and it feels good + adds possibilites to YOU to build YOUR LEVELS differently (win/win/win)

Overall, good game - enjoyed playing, keep working )