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Steamech's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #34 | 3.222 | 3.222 |
Fun Factor | #41 | 3.111 | 3.111 |
Visuals | #66 | 3.111 | 3.111 |
Overall | #69 | 2.778 | 2.778 |
Originality | #112 | 2.000 | 2.000 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Is your game a video game or a physical game?
Video Game
Was your game made solo or in a team?
Solo
Did you use any third party assets, if yes what assets did you use?
Yes. Background Music by Tomasz Kucza / magory.net
Did you choose from one (or more) of the optional secondary themes?
No
Does your game contain 18+ content (Nudity, Gore, Language)?
No
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Comments
I really love the steampunk vibe to this game. I would have liked a little bit more control over how the mech moves, but overall thought it was fun :)
I'm glad you enjoyed it.
Good little platformer, i like the spritework, the steampunk mech is well designed and even has the Hp bar fit the theme ^^
if i had to nitpick i’d say the jump feels a bit too floaty and at times twitchy, the ideal thing would be to have a way to dose the height of your jump that could help have a bit more precision in the controls.
With that said that’s not really a major issue, and i’ve enjoyed trying it out, too bad there’s only one level.
Regardless, well done :)
Thanks for playing and for the feedback. I'm glad you liked it.
Nice platformer!
That was short and sweet, very pretty visuals.
Neat little project - I used Gdevelop in my early ears (NOSTALGIA HITS HARD). Under no circumstances should you assign jump button as a W key - most platform games have a dedicated jump button since the Super Mario Bros. "If it's working, don't fix it". Some technical feedback:
Overall, good game - enjoyed playing, keep working )
I like this one, always enjoy a platformer. My one suggestion for future platformer builds though, replace the (Space=jump) with (W=Jump) unless you are building it that way to up the difficulty it is much easier on the hands to have all your 2D movement in the smallest space possible, it also makes the playability much smoother.