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(+1)
  • Honestly, in terms of feedback, not much to complain about:
  • Enemy projectile speed is a bit of an overshoot; (hard to dodge)
  • Player shooting on mouse is a bit overshoot, since no use of mouse cursor, a better idea would be to assign shooting on some keyboard key (and also you can add a Unity Input Manager to make this game playable on controller or ... Dance Pad!)
  • Color of projectiles is barely readable - red bullets on red BG (also enemies have red bullets - just like the player)
  • Graphics are a bit chunky (not everyone is an artist, i know, but some post prosessing as well as some smart particles would do the job)

Good things:

  1. enemies tell you when they will attack - that's a smart thing
  2.  Mechanics are intuitive as well as readable - you understand what you have to do and when to do it
  3.  Mech recall - good thing not to have to backtrack with robot through the level;


Overall, I'm truly exited to play more of this game - Hope family is doing ok!

(+1)

Thanks for giving it a try! I appreciate the feedback it helps a lot. Now that you mention it the projectiles do kind of get lost in the red lit rooms. I also agree with my graphics being a bit on the rougher side, I rushed them on my iPad while riding to another state, its definitely something I want to spend more time on polishing now that I'm no longer pressured by time. Thanks again!

(+1)

Seriously, nice game - GIMME MORE! 😂