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Adding checkpoints really eased most of the frustration out of losing, thanks a bunch for adding them! 

That platform with the burger on it in stage 1 was insanely tricky to get over and made for roughly 90% of  my deaths, I'm glad it was re-worked. Stage 2 has some weirdness with the enemies you can't really see until you jump, but it's not really a big deal since the stage is short and you don't start all the way over anymore. And, of course, the new art is a very nice addition too.

Very nice touches and lots of improvement since the release. IMO the biggest improvement at this point would be making it into a full game  : )

Yeah, the checkpoints are a good excuse to add more Loona fat art and to solve the frustation problem. 

And about making a full game... well, with the same mechanics i just need to think new ideas to each scenario and their game overs and trying to be better at coding in GB Studio to add more mechanics. 

I'm all ears to hear new ideas to add to the gluttony circle.