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Jacalope

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A member registered Jul 18, 2023 · View creator page →

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Solo hay 1, al final del segundo nivel hay 2 caminos. el segundo es el atajo.

Millie ya había sido agregada desde hace mucho, solamente es tomar el atajo como Loona y luego de completar eso, se te dará el jugar como Millie.

Excuse me... what? 

yes

Alright, i already send you a message.

That's something really nice. Of course you can help me with stuff to improve the game with updates!

There are just 3.

1- Loona's ending: End the game without taking the shortcut.

2- Bad ending: Take the shortcut.

3- Millie's mode: complete the game post-shortcut. 

Since the previous winner didn't answer me after 24 hours... there was other opportunity and congratulations for winning the raffle! Now answer me with what would you like to see me draw in colored pixel art in 24 hours before losing this chance!

She already have 3 hp, 3 hits and game over. 

And about if she would get fatter... eh... i think it's enough with those stages to give some challenge to the game. 

I would like to add colors and one than other easter egg just like Verosika. 

Good news, the game now have gradual damage instead of being instablob.

Congratulations for winning the raffle! Now i'll wait what do you want me to draw in gameboy pixel art. Answer me before 24 hours to get your prize!

Congratulations for winning the raffle! Now i'll wait what do you want me to draw in colored pixel art. Answer me before 24 hours to get your prize!

I would like to use other engine to draw more detailed pixel art. But i'll use GB studio too.

If i create a lewd bakugan rpg... i'll select the original one because i'm more familiar with them than with the other 2 gens, maybe add some G2 stuff but until now is just an idea. 

Thanks, i'll take a look to that subreddit just to see how to code certain stuff for possible updates of the Loona game and for new games. 

With Verosika's room, just take the shortcut with Millie in level 2.

the lifebar... that's something i really need to know how to code in GB Studio to make it a reality. 

And that's why i until now i just put a chubby Loona in the shortcut.


I seriously need to see the lifebar stuff if i want to make more game boy videogames. 

And besides that, i'm open for suggestions to giving a bigger updates for this game.

It's a hard mode with Millie as protagonist. 

at the end of level 2, just take the lower platform and that's all. 

Thank you for the feedback, so, i fixed those design flaws, specially the beerfalls part and the position for level 4. And also now i added a special guest :)

you mean that after the Loona shortcut, you're sended to the last level with a chubby Loona design but when you're dead, you get the first game over? that was intentional. 

sended

Okay, i made a pic of June from Unicorn Warriors Eternal, where i can send you the pic?

Yeah, on FA can be. 

Congratulations for winning! I'll give you 24 hours to reply and pick your prize!

Congratulations for winning! I'll give you 24 hours to reply and pick your prize!

In 30 minutes i'll reveal the winner. 

About the game over... people told me that the game overs takes so few time to be appreciated and now i see it, i guess it's a balance. 


And about the collision. Yeah, i didn't know how to don't make it an instant death. I only need some GB studio's tips to add that, just only that.

Yeah, the checkpoints are a good excuse to add more Loona fat art and to solve the frustation problem. 

And about making a full game... well, with the same mechanics i just need to think new ideas to each scenario and their game overs and trying to be better at coding in GB Studio to add more mechanics. 

I'm all ears to hear new ideas to add to the gluttony circle. 

i see you need to click on the screen first to make the game works for some reason. 

Yeah, many people said about wg as stages instead of instakill but i really had a problem with making enemies not instakill me. I'm a noob with coding. 

I changed some enemy places to make it easier and about returnint to stage 1, now that isn't a problem since now after you died, you just return to the level you died, and every level have their own game over screen. 


I apologies for making the game so hard in an artificial way. It's my first game but i'm open for changes. 

Well, making updates to make it better since it's my first videogame i made. 

Fixing and adding new stuff with the gameboy software limitations. 

About being hard, i believed it actually would be pretty easy since i'm not an expert with platafforms as a player.

And yeah, i should change the intro stuff, i'm sorry for that. 


And thanks for liking my fat loona art!