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(2 edits) (+1)

Unlimited ammo! Yeah! Give me that minigun! BTW it turned out grenade launcher coupled with assault rifle is useless :( Not so useless as jumps though :)

(+1)

Thanks for your comment ^^

Yeah i did ammo systems on other games but since i still don’t have a clean and easy way to implement it quickly i decided to not bother doing so this time so as OP as it can be with all weapons Unlimited ammo it is XD

The AR/GL combo i wanted to be a sort of versatile 2 in 1 weapon but the grenade didn’t ended up as usefull as i thought it would be, especially since it has a bit of a slow gravity cause the 3D rigid body didn’t behave quite as i expected compared to it’s 2D counterpart, so once i got it sorta working i didn’t alter it any further to not risk breaking anything, but oh well at least you still get to use it like a regular AR and at worst there are a lot of other weapons in the levels :p

I had a lot of issues with performance througout developement so the level design got a lot simpler with less props etc… so that’s why the jumps doesn’t feel quite useful, i still kept it cause i wanted the levels to have some verticality and i didn’t want to limit player mobility too much as well.