It's ok, don't worry. During the jam I do not see many obvious things in these games as well . Too many of them! :)
Buggie Woogie
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There is 'Credits' button in main menu. It's dozen of different assets. The major one with mecha models is Slava Z's Mech Constructor: Humanoid Robots
Wow! Thank for so detailed review! That 'donotshipme' stuff is funny. I was uploading the game when it was early morning at my place. I was absolutely sleepy. I even forgot about bug I fixed being sleepy and tried to fix it the next day after submitting :) Yes, rockets explode on the ground.. Not only ground, any collisions actually. Camera is controlled by Cinemachine frame transposer. Could not customize it well :( The idea was to make it show bigger space in front of mecha's face and small behind it. Movement is quite overcomplicated I agree with you. Maybe I will remake it into Crimson Land style. Just moving into WASD direction and thats it.. I showed the game to my friends and they liked it too. So I maybe will upgrade it and maintain to have ability to play with friends on fridays :) Thanks for the comment again! Glad you liked the game
You know what? I've tried to launch it again and it started :) Have no idea why. I did not restart my PC and did not anything special.. It just did not work in the morning, but works in the evening. Nice game by the way! UI is very cool. Nice level settings :) But level restart does not work for me for some reason.. So to restart the level I just restart the whole game :)
NICE! Now my mecha is the strongest in the whole Solar System!! Controls are a little bit unusual.. Punches could do some minimal damage for showing player that the game works actually :) And sounds, with sounds the game would be so nice. BGM is awesome! But battle sfx are mostly absent :( Anyway I had fun. All these special attacks animations are great!
As you already know, I think, creating looping maps for game jam is not a great idea :) I've passed that loop (double loop with that cave) twice. And was very disappointed until read comments below where found information about that first battery that is hidden in some dark room (as every room there) behind the broken window (that looks almost like an ordinary window in the dark). It's better to place the first battery at some clearly visible place to show player mechanics of the game with no frustration. Besides that I have not seen any mecha in the game. I have heard it, it's nice. That flying tablets are funny, and visuals are very nice. But I believe adding some more visible mecha stuff (mecha enemies, cockpit or some HUD indicating that you are inside mecha) in the game would make it way more enjoyable
How to recognize professionals? They use Unity Particle Pack! If there was some prize for minimalism in the jam you woulddefinitely get it! This game does not even have sounds. I wonder if it can be more minimalistic. Anyway it is one of the funniest game in the jam. I really had fun playing it. And you've got flash royal of secondary themes. Bravo! :) Great game! (But add SFX next time, pleeease)
Another game with no escape from credits screen.. I launched the game, it started once and crashed 1-2 minutes after that. So I just could kill a couple of enemies. Now it does not work. All I can is change settings and see credits screen. That's it. In what folder can I find game dynamic data to remove it and try again (Windows)?
Barrel with radioactive materials is not what I expected as collectable item in this game. It is really counter intuitive. You could add some tank on hero's spine or water-gun to give player a hint. And jumping over shadowless missiles is not very enjoyable. Especially when ordinary bullets in the game have shadows (ow whatever they have). Anyway the boss bot is cool and game sound is really nice
Wow! The game crashed at some point for unknown reason but I had enough time to like it! Ability to rebuild your mecha with parts of defeated enemies is just awesome! You've made the most advanced mecha game I played so far during this jam. Starting the game I worried that the intro would be the best part. But the following gameplay was even better! Nicely done retro stylized game. The only thing that was not so comfortable is mecha control with constant forwrd/backward speed regulation . But maybe it is just habbit thing.. I 've never operated real mecha so..
It seems that the ammunition does not regenerate on respawn so I downloaded the version with infinite ammo amount. The game is too hard. It feels like you operate mecha made from foil. No feeling of heavy armored machine.. However I managed to pass through the first mission. It was tough. But in the next mission I was eaten in a couple of seconds. Anyway the game is cool. And the creatures are funny. But in my opinion a couple of extra health points would make the game better
Is that small shiny ring guarded by the great worm a key from the mecha's hatch? Or maybe it switches off mecha/pilot collisions at least? I really do not see any way to get to the mecha in time. Especially when it throws you far away when you touch it. And by the way after you die (you surely will die playing it) the mouse cursor does not appear back in main menu so you have no ability to press play button again. So you die trying to get a warm seat inside your mecha and then you get stuck in the main menu. GG