Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
Deleted post

I will implement "is button down" condition soon. Thanks for the suggestion.

Can you explain what do you want with "Draw button"? I think I will add more attributes to level buttons, like "enabled/disabled" and "visible/hidden". So you can hide or show buttons with level scripts. Also, add option to create buttons dinamically, with visual scripts.

Deleted post

The problem, if I implement this, is that you will still have to implement the "on click" events manually, by detecting the position of clicks, and checking if is inside button.

An alternative is to use an object as a button. Like image below:


Deleted post
(+1)

Hello 9DB7, I just published a new engine version, and implemented the "is button down" event action that you requested.


I also implemented many new features in this engine version.

Thanks for the suggestion.

Deleted post