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Feature requests Sticky

A topic by easygamemaker created Jul 22, 2021 Views: 910 Replies: 34
Viewing posts 1 to 12
Developer(+1)

Send your suggestions and request new features.

It doesn't seem like you can upload your own images/sprites. Request ability to upload a custom image for an object.

Developer(+1)

Hi Fib.

Thank you for the suggestion. I will include ability to upload custom images in the next version.

Thanks.

Developer

Hi Fib, I just published EasyGameMaker version v0.1.4 with your feature request.

Now you can upload your own images/sprites.

Thats awesome, thanks!  I'll give your game engine another try.

I think this project could be successful if it had the most basic features like animation, sound and music support. Unfortunately it's too limited for now, but I might consider using it if it gets updated with these basic features!

Developer

Hi AVTV64.

In the next version I will implement ability to export games to HTML.

Then, I will implement support to sound, music and animation, as you requested.

Thanks for your feedback.

(1 edit) (+1)

How about including the ability to create world maps, cutscenes and bosses because that would would be cool!

Deleted post
Developer

Hi 9DB7,

That's a good idea. I will implement option to duplicate levels in future update.

Thank you for the suggestion.

Deleted post
Developer

Thanks for the suggestion. I will check about this. I will probably integrate with an existing cloud high score service.

Deleted post
Developer

Do you mean, allow to add a virtual gamepad to control the player, like some mobile games?

Deleted post
Deleted post
Developer

Do you mean the Javascript code of the visual scripts?

Deleted post
Developer

Until engine version v0.5.10 there was a link that you could click to see the Javascript source code. Maybe I can enable that feature again.


Developer

Also, there is already an option to execute Javascript directly.

In the event action, select category "Others" and type "Execute Javascript code".

Than you can already execute any Javascript code.

Look at image below.

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Developer

I will implement "is button down" condition soon. Thanks for the suggestion.

Can you explain what do you want with "Draw button"? I think I will add more attributes to level buttons, like "enabled/disabled" and "visible/hidden". So you can hide or show buttons with level scripts. Also, add option to create buttons dinamically, with visual scripts.

Deleted post
Developer

The problem, if I implement this, is that you will still have to implement the "on click" events manually, by detecting the position of clicks, and checking if is inside button.

An alternative is to use an object as a button. Like image below:


Deleted post
Developer(+1)

Hello 9DB7, I just published a new engine version, and implemented the "is button down" event action that you requested.


I also implemented many new features in this engine version.

Thanks for the suggestion.

Deleted post

Can we get shortcuts for common actions?

Example:

Ctrl+Z for undo Ctrl+Shift+Z for redo Ctrl+C to copy Ctrl+V to past

Developer(+1)

Thanks for the suggestions. I will implement undo/redo and copy/paste of visual srcipts with shotcuts in the future.

Sounds great, I’ll be waiting!

  • Option to export as an exe file instead of just html
  • Option for cutscenes
  • Option for level selection screen
  • Settings options for things like restart, sound volume, etc.
  • More font types or ability to upload font files

I think it's a good game engine, but I feel that what it lacks to be used for a project that's not so basic is a tile editor that is more organized and simple. Maybe something where you configure the block, and then it copies itself without needing to indicate the block number. The current method creates a lot of objects, and in slightly larger maps, it becomes very chaotic to stay organized.

Developer

I didn't understand what you mean when you say "copies itself without needing to indicate the block number".

When adding the objects/blocks in the level, you can click on "grid setting" to configure the grid size. Then, you just need to drag with the mouse to add multiple copies of the block. You don't need to indicate any block number, just select the object type that you want (in the left panel) and click in the position in the level you want it to be created.

To make copy of an object, you can click on the object in the map, with the "select tool", and then click the "clone" button. Similar thing if you want to edit, or delete.

You can just ignore the list of objects in the right panel, if the map is very large, with hundreds or thousands of objects. It's easier to just click in the object in the map, to edit, delete or move the object. 

Yeah, but i say, when you clone an object, that shows in "object" section, i think that this is not necessary to things like block maps. Sorry, I don't speak english xd, but But what I mean is something like the 'tileset' from Game Maker Studio, optional of course.