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This is a really solid little rogue lite.

I love decision whether to increase your score or upgrade your abilities, made every point meaningful. I did find the collect/combine screen confusing at first, maybe a graphical representation of how much each skill goes up or down would help.

I also really loved the room transitions, made it feel really fluid.

My main gripes were with the enemy hitboxes feeling bad, like I would take damage when I was sure I didn't touch them. Also while the room transition was really cool it did mean that sometimes enemies would hit you before your camera would be fully in the screen, especially if you had a lot of speed.

There's a lot to love about this game, and again, I really love the collect/combine choice with every DNA.

(+1)

Thanks for the awesome feedback! 

The interface for the DNA combining was definitely the part of the game I felt the least-good about! It needs design love. But some colouring was the best I could do in the time allotted. It looked a lot better in my head! It could be done a lot better if I were to re-do it.

The notes about hitboxes is great feedback, thanks. I had not considered what people's expectations might be. Enemies' damage radiuses are actually significantly larger than their body - they have a bit of a ranged attack, but there's nothing in the design that affords that! Good catch. The spawn point for the enemies could definitely use improving too haha, you get ganked by them as your transitioning quite often 😅

Thanks again for the feedback, I really appreciate the write up. Thanks for playing! 🙂