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Ive had the same issue the only thing Ive found that solves this problem is either using fixed resolution based on the sprites like for 124x124 sprites 1240 x 1240 resolution or if you dont want to do that use different assets and use some post processing to cover it up.

Hmm okay that sucks, using a fixed resolution wouldn't really work for what I had planned :( rescaling the assets was going to be a frequent mechanic through-out my game, I think ill have to sit this one out unfortunately, good luck with your submission!