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(1 edit)

Wow this was awesome! Great use of Seraphina's power during gameplay, loved the scale of this project. Was really fun exploring and seeing what's behind each door. Loved the design of Sera's maids and your different takes on the characters; when I first saw Solveig there was a split second of terror then recognition, great work!

EDIT: Also loved that ending, I lol'd hard at The Champ's bit just before that too

Had one bug, when coming out of the door from the underground elevator it would clip me back down to the lower level. I got past it by jumping out of the elevator, but I did have both the underground and mansion music playing at the same time (actually was a nice mix lol).

(+1)

Ha! Solveig was originally planned to have a more faithful design to the original concept. Glad so many people were shocked with the slight redesign! Designing characters in general is one of the funnest aspect of making a game for me (and the interaction between them). So thank you for enjoying them!

I wasn't able to replicate that bug, but I believe it stems from a miss export on the floor right below the door. There is a little chunk missing there when I separated the tower from the main building to add the dithering effect. I guess I could also just re-export the main building with that floor restored, or add a little platform collider.