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Hm. I had a bug where at some point enemies just stopped spawning. It took me a bit to realize how the game is played but it worked pretty well after that. You might want to move the camera a bit higher from the ground, as I if I looked all the way down I could get some clipping into the ground. Part of the hud at the top was also obscured, but that might be because of my resolution I think. I thought it was neat that you managed to get lock-on missiles working. One thing I want to point out is that I think the vertical boosting should at least let you keep your default horizontal moment instead of going straight up vertically.

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There is a spawn limit at any given time, which equals 6 + (10 / difficulty). Maybe some enemies clipped out of bounds, didn't get deleted properly or maybe just hid in the level. I didn't really test the spawn limit all that much.  I just adapted one of my public libraries during the last day (and was made on a plain text editor lol).  

I completely forgot about the clipping issues, it is due to the hull being too far away from the rotation axis of the cabin

The UI MAY clip out of bounds at certain resolutions due to how the shaders work (they depend on the PoV from the camera). Just another thing i didn't get the time to make as stable as i wanted.